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Game comments and reviews
Jan. 03, 2021
"I like the music in this place!" bye Flash...
Dec. 02, 2019
@Dopamine0 That's actually good balance: investors let you raise your wood amount quickly so after a while you can go full iron and not run out of wood in a few hours. Alternating between all-wood and all-iron setups works better than producing both at the same time.
Jan. 26, 2018
Keep coming to this game once in a while for the beautiful music track. One of the little gems lost in the vast Internet sea. It's been a while since FH dieded. Hope you're doing well, Sunflower.
Jul. 20, 2016
A super game, those reflex-testing minigames keep you addicted forever. I spent a lot of time to get the best medals in each one, but doing the 200+ combos for strength/block is beyond me. Should get the missions eventually at least, though it's real hard. Meanwhile all that struggle got the hero to level 200 and counting. Anyone else having a hard time being a perfectionist?
Developer Reply
Haha very glad to hear you got hooked! Thanks for your comment
Mar. 28, 2015
One important thing: as you will be developing the game further, please make a way for the player to be able to progress and defeat bosses in idle mode, even if slowly. Otherwise it would be like Clicker Heroes, which I've stopped playing because it's not much of an 'idle' game, since when you want to progress actively, you have to visit the game every few minutes to upgrade your heroes lest they hit a wall. Of course active play has got to be more rewarding than idle play, but does it make for a good idle game when playing actively is dozens of times more efficient?
Oct. 03, 2014
@lmaoatmojo: Seems good until you remember that once you get into hundreds of souls both banked and spent you absolutely crack monsters on the first X hundred levels. If not for this 0.5 sec time, you would try to kill 50 monsters per second and the game would lag to the point of breaking. @Serenity: I've heard people say there's a limit to how many digits monster HP numbers can have before the game breaks, and it's apparently around level 4700. (Maybe taking the hero bonus out as early as hero level 4100 is too early, I don't know, I haven't done the math, but if the number cap thing is true, the hero level cap makes perfect sense.)
Sep. 17, 2014
@coldfusion The DPS bonus, being classified as a "bonus", gives a separate multiplier which doesn't stack with anything as far as I can see. Siyalatas' bonus stacks with Powersurge, if I am not mistaken in my observations, so it's additive but not as it concerns the DPS bonus, which is a separate multiplier, so Siyalatas is certainly worth it.
Sep. 02, 2014
Yeah, Cid certainly needs multiplication. If only the dev team weren't afraid of doubling players' click damage. (I am in deep late-game, have over 10O click damage, and could afford LVL1025 Cid, which would give me about 12O additional click damage according to my calculations if she were multiplied along with everyone else.)
Aug. 28, 2014
What I think might be useful: 1) a button for every skill to put it on auto-use once ready (especially good for Clickstorm and Powersurge due to their low cooldown time) 2) a button for every hero to upgrade him/her/it up to a certain level cost (useful when you go on an upgrade rampage in the end to get your souls); e.g. I upgrade my heroes (except Frostleaf, of course) up to the cost of ~200O, which gives me almost exactly 16000 levels total (8 Souls), at which point I ascend because gathering gold for another 2000 levels would take me far too long.
Aug. 26, 2014
Well-ho, Anomie, you've made an arithmetic oversight! If you double the effect of Lucky Strike, the damage increase would be less than double because, when your basic crit percentage is nine, and your Lucky Strike-influenced percentage is fifty-nine, then doubled Lucky Strike should give you 100+9=109% but it can only give you 100%. While enhancing Clickstorm or Super Clicks can go full swing.
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