Game is still broken for me on 0.1.17. Can't click any of the buttons on the first screen. Opened up the console and I see this:
Uncaught TypeError: Cannot read property 'type' of null
at g.g_oX (c2runtime.js:2)
at g.g_oN (c2runtime.js:2)
at g.g_lK (c2runtime.js:2)
at g.g_lz (c2runtime.js:2)
at g.g_iT (c2runtime.js:2)
at g_iS (c2runtime.js:2)
I think that you should be able to prestige for the same number of Mega Squares as you could have gotten from the previous tier. Or at least let me prestige for 0. I went to tier 3 and now it's taking FOREVER to be able to prestige.
I've got all but 6 of the upgrades in my first run, and it is taking FOREVER to get the next. It's difficult to get a good chain, and if you don't make a huge chain then you don't get enough money to advance. This desperately needs some balancing.
Fun game! I have two suggestions so far. 1) Get rid of the mouse-over costs/info on the buttons and just display the text on them constantly. There's enough room for it and it's just a bit tedious to have to mouse-over the button before I can see the cost. 2) Add a buy 1x/10x/max option.
I agree with people who say it isn't worth it to upgrade trees. At least it seems that way. I feel like I'd be getting more seeds and I'd reach the 10k achievement way faster. It'd be nice to be able to control the chance of each tree to spawn, and you could instead upgrade the max chance of a tree spawning.
It's a good game, but progress is really slow and tedious later in the game. Also it suffers from memory leaks, so it will crash somewhat frequently later in the game. And the UI could use some improvements (like a shortcut to delete items, allow drag/drop of items, etc). It gets a 3/5 from me due to the issues.
Please improve sorting for items in the Gameplay section. It gets tedious to hover over each item to see which ones go together. It'd be simple to organize them. Each column would start with an unlock item, then the + chance would go underneath it, then + value, etc. You could even show faded icons for the items that haven't been unlocked yet. Otherwise it's a solid start to the game. Looking forward to updates.
@Xenomina It's like that for every game on Kong - there's always cheaters in the top spots. I don't even know why they bother having a high score chart.
It helps me get an idea of how many people are playing and how well they are progressing or if they are getting stuck (for example in this game players are reaching much high levels much faster than I had anticipated: The new content I plan to release will not be a challenge at all for them unfortunately.) Some of the high scores in the awards section is my fault though since I set it up as a counter (I didn't think that one through: there are a couple ways normal players can accidentally raise this score higher than it should be.)
I'd like the ability to either move buildings or sell them for the same price as the last building cost so that I can try builds without being penalized heavily.
I finished my 5-leaf clover over night while I was sleeping. Is there supposed to be some sort of a congratulatory message? If so then maybe it should be shown when you click on the 5-leaf clover or something.
I'm really enjoying the game so far. Some things I'd like to see are a tooltip that tells you what tier a clover belongs to when you hover over it, an easier way to use the storage (it's a little cumbersome now), and a way to sort the storage.
When you're on 0.1.1.7 just click new game not load game first.