Can't play as it's stuck updating due to lack of memory, there's already comments on how to help fix this. I suggest the devs do so because if new players can't get into their game they have no chance of it surviving.
We've implemented cloud saving that should solve the save issues. It will not restore a previously lost save, but will be more secure if you decide to return.
So I ran into a bug where several of my areas switched to something else and want me to upgrade an area that still looks and acts like whatever I originally put down. I refreshes this previously to fix the issues. I did it this time and it wiped my save data for the day so. Awesome.
How about a list of which sword powerups are better than the one's before it?
And/or maybe having the tutorial play over the game before you can play it rather than as an optional help button.
An update on my earlier comment, it's inbetween 260 and 270 of every item that the amount to buy it stops scaling correctly. It scales up and peaks at shrimp boat before scaling back down to the oil company.
I've got a strange situation atm where i'm at 280 newspaper stands and 280 banks. The next ten newspaper stands will cost 120.537 quintillion but the next ten banks will only cost 71.127 quintillion. Is that an error in the code or something supposed to happen?
We just added a feature that displays the cost of a x10 purchase, so you can make the call yourself whether to buy it or not. Let us know if this doesn't do the trick - some players like that they can just spam the x10, and others like a neater/tidier method.
I saw someone else mention a slot for quivers and such. An expansion on that idea would be a back slot for accessories. It could be used for quivers, capes, mantles and such.
This game could do with more goals, maybe the ability to add more coinblocks and each one have it's own coin limit, assign workers to different blocks and unlock more upgrades.
It's a great game it just feels a bit empty after a while, not much replay value until more is added.
I may change the location of it, but in the Options Menu, theres an option to make them go faster!