Hi!
Fights will be changed a bit soon, making attack higher and life a bit lower. That way battles will imply less "attack spamming" and will be smoother/faster :)
I'm still trying to find the right balance, but there are a lot of other things to address too, so I'm a bit overwhelmed :)
Undead uprising every five hundred years, huh? Sorry to burst your bubble, pal, but this isn't the last time this is going to happen. (Good thing for us, though! FlyAnvil games are fantastic!)
Well, paladins are really underpowered right now. Before, when they did double damage against the Ancient Evil, they at least had some use. Now, they're just too situational. Maybe make them do double damage against "demon" creatures as well.
Two things: first- I lost to a demon that I fought after reading a tome(event), when the glyph revived me, the map displayed a red question mark, except that I couldn't click on it, meaning I couldn't progress any further. Second, you can revive fallen characters twice. I assume that is a glitch, not a feature.
I like the change to the Anchient evil when threat reaches 100, but it does not reset threat to 50 like it says (I think it resets to somewhere between 50 and 100, it was 74 the second time I noticed, and I think 60+ the first time).
One of my guys was on 2 health, got hit by a swinging blade, and went to -1 health. He died immediately in combat, but still, there should be a better way to represent that.
yes, totally true