Great game. It's main flaw is an unclear goal. I was stumbling around a lot until I started putting myself in the mindset of "be a dungeon master," meaning make the dungeon as hard as possible for the adventurers without killing them.
Also, not exactly a criticism of the game, but I killed the dragon within 25 days on my first playthrough, even with the stumbling I mentioned. Too easy for a "Hard" badge.
Encountered a game freezing bug:
Pressed W as I touched the end of level portal object. Focus shifted to bird. Can't control bird or regain focus on character.
Good concept. I really like the game, but there are spots that could use improvement. The graphics have a nice enough style, but could use some detail work. The overall difficulty is fairly low, which is generally compensated with the ranking system, but sometimes still feels insubstantial. Enemies do get a bit repetitive, mini-bosses would help a lot.
There is huge potential for additional game mechanics/enemy variety. Just look at any top down shooter or any of the 2D Zelda games for inspiration.
Far and beyond the best game I have ever played in this genre. It has a high level of polish and nice graphics as well. Your upgrade path can lean towards skill-based or casual gameplay. Perfectly designed, good job guys.
Very nice to see this type of game. I've always enjoyed what kinds of pinball tables are possible when physical limits aren't an issue.
It would be very nice to see a more expanded quest mode when you can use your cash to buy extra balls, those little red pit blockers, multiball, and such. Being able to traverse multiple tables in a single game would be cool as well. This game is a good start, but there's a lot of unexplored potential.
My only problem lay with some of the table physics. Bouncing off enemies and bumpers would often send you straight upward instead of any direction that made sense. Also, the ball would bounce slightly while rolling along the paddles and that messed up the expected force when trying for a precise shot. Perhaps increasing ball "weight" would fix the issue. The feel just wasn't quite like a real machine, but that's always the issue with video game pinball.
Not bad overall. Cute, though clearly trying to cash in on Peggle's turf. Worst part was a few bugs I encountered:
Nearly infinite (and certainly boring) loop with the rotating platforms in world 1.
Weird "inside-out cat" bug caused by the moving platforms in world 2 where the cat turned into a strange blob shape and would envelope objects he'd normally bounce off of.
The puzzles are repetitive, and way too easy. The random mashing together of anime thriller and horror movie references (there's probably others that I'm missing) is out of place. In a genre filled with mediocre efforts, this game still manages to be sub-par.
The physics-based additions to this old puzzle concept really do nothing to help the gameplay. It's something new, but the novelty wear off after 10 seconds or so of playing the game.
Really nice graphics and a high level of polish. It's unfortunate that the game design is lacking. The mouse control mechanic just feels tacked on to a substandard platforming experience. Maybe if I had played some of the later levels, it would have come into play more interestingly, but I doubt it.
Nice twist on the Warioware formula. Clever game design leads to a need for fewer actual microgames to code, which I think is cool, but may be irksome for some players. Simple concept with very solid execution, once again from the unfortunately nameless creator.
Can't say I'm a fan.
Terribly unimaginative, as most games of the genre, but it also lacks the high production value that some have. Graphics are bland and undefined. Gameplay is minimal and unpolished. It's hard to argue with free, but I don't see any reason to ever play this game.