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Game comments and reviews
Aug. 24, 2014
Somewhat generic, somewhat cute, but in a series that exceeds most AAA companies, I doubt it's very original. Not to mention trying to make this "puzzle" game into a hide and seek game for stars. I can assure you, the only thing I was trying to accomplish by level 6 was seeing if it was possible to kill the snail by force. And it wasn't just the simple gameplay - levels looked bland and the same, only highlighted by the occasional weird object like "Dracula", which were placed with no cohesion or sense of progression anywhere. And who is this ant? And why can I turn into a fly?
I know making Idle Games are fun to program and addicting for hours on end, but in the end, you're not actually doing anything, just watching a program run. It's like if I had a $2 coin and a choice to spend it on an arcade machine for five to ten minutes of fun, or pop it into a coin well and watch it roll in. They're both wallet-munchers, but one of them actually involves the spender and is therefore a better investment.
Developer Reply
I made this game to improve my coding skills *Looks at profile.* I Continued to update it because so many people enjoyed it so much. Where did you find a $2 coin? lol
It's not original, but it's still fun and free. You're still going to have more fun playing GMod Prophunt or even CS or TF2 Prophunt.
There is so much that can be improved on this game, bar the visuals. There is no clear indication when the platform ends and the air starts, attacks slow down the gameplay and bosses are a joke most of the time, since you just keep your distance and shoot at it. I can't even commend this game for its originality, since even most of the mechanics are taken from other popular games. And the leveling, oh, the leveling. It's pointless. The only reason you level is to open gates, which is just a timewaster. It doesn't make you feel valid for your actions, and it doesn't do anything to your stats, not even visually. And some variety in the attacks would be cool, I mean, it's essentially a one-button beat-em-up, and we all know how fun that sounds. Press A to win.
Aug. 21, 2014
I'm sitting here tapping the key furiously, but his head just won't come off!
4-8 is aggravatingly tedious. You have to re-order the numbers in such a specific way that ends up taking so much time. Good job developers.
Aug. 20, 2014
You know what sucks? When PvP in FCG decides to pair you with some r-tard that filled their deck with Stat Wipeouts and Poison Arrows.
So I accidentally skipped the instructions for Strategy mode, so I refreshed the page and... "heeh". appeared in a text box, and there was treasure everywhere.
Aug. 17, 2014
Alright, I think I figured out the game. Basically, wait until your ass is on the floor, then make a huge jump and let go. When you get near the ground, extend your legs, and then repeat the process.
Aug. 14, 2014
Can someone explain to me why the Level 3 opponent is so much easier than the Level 2 opponent in FCG?
Aug. 12, 2014
Man, Crab + Permamonster in FCG is so powerful if the enemy doesn't have shield break or poison.
"Okay, the pizza's a bit overcooked but it'll do." *grumpy face* "WAIT, THIS IS THE WRONG ORDER!"
Hey Mr. Imp, could you kindly go get you and your stupid grin outta here? I'm trying to solve puzzles.
Aug. 07, 2014
You know you're in for some s*** when shockwave can't even handle the intro...
"Next time you open a cupboard and cans of beans are all over the floor... you know what to do." Stack frantically so the pile will hold until I close the cupboard?
Aug. 06, 2014
I take that comment back, the reckless A.I. just zilched six times in a row.
"That was your third zilch! You just lost 500 points! You could've stopped that by banking at least 300 points!" Yeah, if I could actually GET 300 before zilching...
Did anyone remember the Elephant Rave?
Aug. 05, 2014
I cant believe I just got rickrolled in this game.
Don't you just love cheaters getting more score than the game has? (just look at the top scores on the scoreboard)
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