Color change or pattern designing could both work. Having to evolve the pattern more before it can be replicated could be fun.. thought it could turn excruciatingly difficult. haha
Sorry for the double comment. I used an ampersand in the first first comment, but it did not appear correctly. Tried to remove the comment, but apparently that is also busted. ¯\_(ツ)_/¯
Only two stats matter once you have two characters: Armor in the front line and damage in the back. Then, sit and level up. I’m guessing there are more than two characters, but this seems to be the most efficient way to play the early game.
Only two stats matter once you have two characters: Armor on the front line & damage on the back. Then, you sit and level up. I'm guessing there are more than two characters, but this seems to be the most efficient way to play the early game.
The combat feels very linear, like there is no random element. Without out that variation I sit waiting for a slightly better item drop to advance. Not the most fun.
Check out Unfold 2 on my account, some of the levels require you to make the pattern before flipping them :)