It would be more entertaining if it were possible to get more than 2500 hits (since things cost more than 2500), laser wasn't quite so silly (eg it could only reflect so many balls per unit time, or only so many balls total...), and it didn't glitch when you restarted. Its still amusing as is.
Amusing, but a little easy; you end up without anything to do during the day by the second half, and even at the very end you could still handle a good two to three times as many of them without much difficulty. The gameplay is also a tad on the repetivie side once you have all the weapons.
Nice visual style. I don't know if there was a change but it now seems to be at an appropriate difficulty level (although the mouse seems substantially easier than the keyboard). Not particularly novel gameplay, but fun.
There are some spots where the level looks very symmetric, but then things are either off by a couple pixels or the development of the tree is assymetric. I don't know if this is intentional, but it is a little annoying.
Overall, fun and original game (I am quite stuck on the last level...)
Very amusing, but I wish there was some way to erase part of your line. I guess its expected, since I have always been quite bad at mouse avoiders and their ilk, but I found just drawing the line got a little frustrating around levels 10-12.
it plays very well, but I seem to be unable to see the main navigation screen. I can still move through the various worlds, but I do so in the dark (I don't even know what the intermediate area looks like) which makes it difficult to play. I also can't see the intro movie.
1170
Having to predict the word is interesting when the letters come in scrambled, but on the animations where you can only see a couple letters its pretty much impossible to get 6.
When I first saw this I didn't think the spinning would have much effect on the game, but it plays very well. Some way to control the speed of spinning, even if only a little, or only with a powerup, would be fun to play with.
I wasn't expecting that much, but this game seems to have much more depth than your average flash puzzle game. I feel like it would benefit from more incentive to play at a reasonable speed, and perhaps a better mechanism for clearing chains (although this is very clever, especially on a touchpad I frequently get an errant gem in my chain, which is a little frustrating) Also, a more detailed description of the game mechanics and especially of the scoring would be good.