Scaner - Use brilliand's battlecalc https://brilliand.github.io/HoG-Tools/battlecalc.html .. Power and HP is not everything. There is also armor which reduces dmg and speed which also influences dmg reduced and done a little..
Is it possible to add input boxes for buildings list like the ones you added for shipyard? But feature without 'max' feature... I often need to know how much cost for example 5 lvls of some building, but there is only cost for next 1 or 10 lvls.. Thank you
Because you use monospace font, is easy to calculate max width needed.. You have always amounts in format XXX.YY + units + twice same with ( ) for routes + spaces .... And then, if you can use some nicer table format, ill be your best fan!!! Thanks in advance
Opened game after while and progress you made is very nice ... There is only one thing that is anoying me right now. Could you for interfaces where is resource panel present, make that resource panel little wider in exchange for width of middle panel? There is lot of space unused in middle panel but resource panel is something what needs to be clear in first place.. Its dificult to find amounts of resources i need to know. And second suggestion/question .. Please add in-game change log or is there any place i can see whole change log? In kongregate game news panel is only few last changes and.
Hi, nice game really... But i found little bug. A have arcanist with devourer.. after changing pet to voidfiend, my mystery bonus falls under basic 5% to 3.18% (once 3.20%) ..
Cheslava little suggestion: If there is no wiki in game, at least the news display in game instead of only kongregate game news.. With all news starting from first update.
With last update i got two new technologies to research -- Quris art of war and Vulcanology. I believe it is quite a bug. Both cost 120m bot allows methan production. I have Acanthus conquered so far.
One more little bug with planet production display. When switching buildings tabs, trade route import/export is showed in planet's production for a second .. then return to normal .. so it's a very low priority bug.
And now i found bug coused by long production displays. Sometimes ammount and +- procutions move to next row if long but resource name stay in position. So having silicon production + 3,5k is really nice, but in real, 3,5k it's titatinum production .. :-)
Please, I could use some on/off switch for import export display in planet production.. For me it is saying almost nothing (i have routes only for next hop planet and resources is transfered like in old settler II ...), just making stats unreadeable (long line split into two etc and just too many colors :D ) ... And thank you for unlocking New babilo. It is supposed to be my storage center .. :D
Cheslava: Could you please roll back refresh rate of production for 2 per sec instead current rate? Or even slower if there is no other reason than esthetic. Now it is little lagy, using up 35% of my weak processor a juicing out battery..
Great work with new auto route interface. Thank you. Maybe If we can set amount of resource transfered by setting that per sec production (maybe little switch button for that slider -> Absolute/per sec) it will be the last thing we need for realy fast and easy managment of auto-routes.
@del1809982: After conquering Tataridu, you will have more than enought research points with bioenginnering center. For cheap you can have about 7 centers for each planet (8 by that time) giving you 20RP base (but with research lvl about 40 by that time) .. i think there is no need for any reserch boost... max changing x1,10 tech interest to 1,15 but im not sure.
Have you thinked about ships builded in a way as resources? With interest every sec while using out resources needed for a ship. Types of ship we can build is a technology level and shipyards have same function as any other factory.
And one more think about auto routes. For edit option please could you pre-set list of material being trasfered with values from current setup of route? .. Then you dont need to add some route overview display.
Thank you for auto route update. But edit option have little issue. Fleet storage value is taken from storage left. It should be taken from Total storage. . With full storage, i'm unable to edit route.
Automatic cargo is big improvment, but still lot of is mising in this area. In best comments almost every of my ideas is already mentioned. But one idea is missing, most critical -> Add minimal amount of material which has to stay on planet. Best way to implement this is to set it once for specific planet, not for trade route
There is a lot of space to make application window bigger in height .. about 100-200px... Too much scrolling. Left and right panels doesn't need any scrolling at all. Only central panel make sense to scroll.
Nice idea. But really badly unbalanced.. Try some exponential interest of abilities (like damage, mainly at defense abilities - nova, reflect). Turn down power of elemental offense abilities (darkness 100% with hight attack speed solve all your problems with enemies of almost any hp)
This game needs total remake because of bugs. Use this game only as protype and start again ... with minimal copy-pasting from original code .. Create some feature. Test it. Integrate it with another feature. Test this integration.. And repeat .. I never saw so many bugs in one simple game...
Some lateral menus have been enlarged. The game log is available in the forum at the moment. In the future i will add it in the game too