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Game comments and reviews
Jun. 26, 2014
Great game, but then the flaws stand out. Laggy. Grindy. Curve is slow and not always upwardly mobile. Controls become unresponsive (especially jumping). Looted something that doesn't register from Captain America too.
Nov. 09, 2013
Ending keeps loading to a black screen. Can't finish game.
Jan. 12, 2013
Set yourself apart from the Pokeverse by breaking the model a little more. How about Passive abilities for creatures that can fit slots as well as active ones. Or maybe just a separate slotting altogether for passive abilities. Once that was in place you could add in things like perks that could be earned for creatures as they level/accomplish things.
Dec. 25, 2012
These games are typically mindless fun. This one is just mindless grinding.
May. 08, 2012
The curve on this game is silly. Not very well thought out.
May. 28, 2011
Flamethrower = OP. No reload, just run for ammos and barrels. Game could introduce balancing by making the fuel barrels explode for damage to you too and putting fuel on the thrower
Mar. 17, 2011
I usually like this series, but this one felt abnormally short and uninspired compared to every other one.
Jan. 06, 2011
The controls are horrible. I usually love these zone control types of games. What's the purpose of lives when there is a level select? Fairly well done concept with sloppy execution.
Sep. 29, 2010
Bug/Glitch: You can get the Super Duper Combo award if you have the Bananarang and kill the Nanoswarms from the room above its main room. Triggered for me.
Jun. 10, 2010
So basically this is a platformer version of Dead Space, it has a great premise, but could definitely stand to be improved greatly: 1) Bosses. Extremely easy. The last boss of the game I had to jump a single time to avoid him. All of the bosses cept maybe the first need a massive rework to improve their difficulty. As is you just find the sweet spot and burn them. 2) Resolution. Its extremely low, could easily pull out a little bit. 3) Level-Up changes. Why can't you choose how to level up? Improve damage, attack speed, life, shields, shield recharge rate. All kinds of stuff be done with it.
Jun. 11, 2009
aesthetically beautiful, horribly lacking in challenge, length, and depth.
Jun. 06, 2009
Gets kind of old, no real progression. Hate failing at 100%, doesn't make sense.
Apr. 03, 2009
Great easy first game to make, sadly it did nothing new, the background and icons suck. Why is a watermelon snake eatting hamburgers. There are also major bugs when you go through the wall including invincibility. Worst part is you removed the challenge of the original by making it just your goal to eat burgers non-stop and not doing levels etc. 1/5 was generous.
Not a game at all, there are existing tools and sites that do the same thing much much better. No code generation, no color picking, no ability to change text link colors. Can't move around the the boxes to create a layout. Don't agree that you should have waited for 2.0. Should have waited for 1.0, seems like version .10
Mar. 30, 2009
Amazing game, hauntingly beautiful music especially Leaves in the Wind.
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