The Kraken level is just poorly designed. Either make the edges deadly *OR* put enemies in the corner. Not both, it's just a stupid way of adding difficulty.
(See my previous comment for background) - I'm still stuck on Level 4 despite meeting all the goals. - And I can't clear my progress to start over. Frustrating.
Sorry to hear that :( You might be able to resolve it by completing one of the objectives again and finishing a round? If you could reply and let us know, that'd be great.
The abandoned cars must be made of some bizarre silly putty. It pulls me out of the game whenever an impact results in an entirely unrealistic ping-ponging around the road. It's the one (major) downfall of an otherwise stellar game.
Random guard patterns + time limit = Utter fail. If time matters, give the guards routes so the level is beatable. There's a difference between challenging and unfair.
The fact that the guards are random makes the badges almost unfair. It detracts from the game. Either make the guards random,a nd remove the time-based achievements, or keep them in and make the guards predetermined, so that there's a way to succeed!
Honestly, it makes no sense for a time-traveler to see different behaviors on each visit anyways.
Glitchy game with crud controls.
Graphics and sound are awesome, but it's tough to use finesse due to the crummy control structure. How can I parry if the character just runs into the enemy while I try to perform the dodge command?
Why the heck does my invisibility suit smell like doughnuts?!?
"Gee Boob, what are you doing?"
"I dunno, I just felt like milling about here and staring into that dark corner for a while...."
Sorry again about that :( We'll try to get a fix in there soon.