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Game comments and reviews
Mar. 13, 2010
Surprisingly charming in its simplicity and such basic pleasure. It makes me very excited and anxious with such little actual thought required and for that it's an enjoyably relaxed experience.
Feb. 19, 2010
Gloves are in the glove box how punny
Feb. 18, 2010
To those confused about what pressure means - need hull strength or you're crushed by it (The earth you're digging through is even denser than water after all). To get the maximum depth trophy, get close to 2500 feet of depth then hit a boost, you'll be invulnerable long enough to get down to 2600+
Dec. 27, 2008
for the last level, you make one long stack of little ones, then put the giant one by itself
Dec. 23, 2008
"Increase Initial Mana" Actually hinders your ability to start getting into the really fast recharge rates, as the price of the mana pool boost goes up with it. I made the mistake of buying it thinking that it was something useful, but it's not. You want faster recharge, and sooner.
Dec. 22, 2008
For colors press 1, 2, 3, 4. For Contra code it's up, up, down, down, left, right, left, right, B, A
For making me smile, this game is win.
Dec. 18, 2008
I kind of think that the use of 2-bit graphics alone is what made people like this game. It forced them into forgiving graphics and looking into all the other aspects of why a game is enjoyed. If the exact same game content presented here were attempted at higher detail, people would get distracted by the images and wouldn't see the point.
Your instincts tell you to take the child over to the helicopter, but that won't work. You need to let the helicopter do its thing while you hold the sharks back to get ending A
Nov. 24, 2008
I love how it automatically pauses if you click away from the flash applet.
Nov. 23, 2008
What's great about this game is the simplicity of resource management, as mana is both your hitpoints and your materials supply, and gems are both tower weapons and ammo for powerful spellcasting.
Nov. 20, 2008
The best way to protect yourself is to hide behind walls, and shoot guilded missles that curve around them. Whoring in such fashion got the final mission completed for me. Doesn't work on enemies with jammers though.
Oh yeah, hitting the spacebar with the side of the palm. I'm a lefty too and I can't believe I didn't complain about that...
I just realised that changing detail settings will fix any of the problems I was having before, so that's excellent that they put those options in.
Had some major input lag happen to me when too much was happening on-screen. I'd then find my robot to shoot where I wanted him to shoot a minute ago. That's the only problem I had. It's not the worst shooter but not overly impressive either. I actually found myself 'tactically retreating' and taking cover behind obstacles a lot. Barging into the middle of a group will get you punished so this game does have a skill element that I like. Guys who are critical: All mech game series start small. Not until sequels are made should you expect non-linear campaigns, wingmates, etc. This game has potential if they can fix the engine's lag problems so weaker computers can run it.
Nov. 18, 2008
Like 90% of the commentors here are rating the game as if it's not what it is, that being a dice game. Get it through your heads, people -- you have just as much chance of losing as you do of winning.
My 3rd game, I got the "Win the game with 14000 points" achievement.
A lot of these people seem to be ignoring the fact this is a game of dice we're talking about.
If you see a * asterisk by a zilch, that means you had a chance to bank but took a risk anyway. Zilches that do not have a * were unavoidable.
Raigon, it becomes 10 per hour if you have more survivors with you.
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