This was a very well made game with some interesting but overall intuitive puzzles. The incorporation of real world stuff was a really smart move, adding that extra dash to make this a great experience! I eagerly await an Episode 2!
Is there an option I can toggle to stop giving me gilded Beastlord exclusively? I have 4 of them now, and it is becoming bothersome... I just want to see the other gilded heroes!
Dunno if I'm the only one who didn't know, but you get ALL of the % bonuses from Hero Souls when you reset, you don't have to spend your souls choosing them. Might be worth making that a tad clearer
There is a lot that can be done with the concept here, but as of now this game is a little too simplistic for its own good.
The base progression of money and gems is ok, but this game would be better served taking notes from "Battle Without End" by giving the player a full range of equipment to purchase and use. Only having gold for use on weapons makes it a less interesting resource, and the weapon progression is a little too boringly straightforward. A more engaging approach might be separating out swords, axes, spears etc and giving them advantages. Swords hit faster, axes do more damage, spears crit better or some such. It would at least make the middle part of the game more interesting as your crystal investment would matter more.
Only major bug that needs fixing is that you should get the gem as soon as the animation starts, not once it has reached the gem pile. Switching menus while it plays robs you of the gem.
Idea: "Ancestral" weapons that start out mediocre but get more powerful either per rebirth or per year of character life that carries over, so the longer you use it the stronger it becomes.