I had a lot of fun playing this game. But now it seems that I got stuck. I can't move forward, because I lack a certain key and can't go back, because there's a block in the way...
Thank! 3d, would be difficult to apply! Possible! But difficult for most players. Do not you think? I try to make a game that can reach people who are not used games.
Unfortunately, this doesn't work for me. I like the "deep" games very much, the ones with some sort of deeper meaning. But this is too trivial, I think. Yes, of course everything will dissolve one day. This message is too ordinary to counterbalance the boring gaming part. If you don't have anything to say, which is (or at least seems) unique, you should try to say the trivial thing more poetic to get at least some effect. Apart from being forgettable.
The music was nice, though.
Oh my god, this game is so underrated. The music itself earns this game (at least) a 4. Adding the looks (that camera-feel is just great!) and the actual game-experience MUST equal 5. The ones who gave it less just can't do math...
Hm. I like the game, because there are some new elements. And it's nice that you have to use your brain to pass the levels. BUT: Once you have figured out how to reach the box, it should be less difficult to do so.
For those, who wonder, what the last power-orb is for: If there wasn't an orb on every planet, you could get stuck. The creator probably just didn't want this to happen.
Me:
What is your name?
God:
My name is God.
Me:
Do you have other names?
God:
No I don't have it. But I do have an answer to every question..
Me:
When am I going to die?
God:
You could check out the actuarial
tables at Deathclock.com.
Where are you? I doubt this is actually the case--if you're in Lacste, you can find the purple key in there.