"I might regret this"... Oh, Martin. You ought to know by now that there is no 'might' about it. This series is such a hidden gem. It looks simplistic and weird on the surface, but it's incredibly polished once you get into it. As difficult as the battles appear they're actually very well balanced against the team size and abilities, and once you learn how to use the huge toolbox of skills and functionalities, the learning curve eases off a lot. And as atrocious as Tevoran and his gang of criminals is (I choked on the aftermath of the Jedmerz battle) the dialogue and facial expressions are absolutely hilarious. 10/5 would buy this if the dev ever turns it into a single consolidated version.
I actually thought this was pretty cool, P2W or not, until I ran into the timers. Then I ran into a weird graphics bug that switched the card sprites around until I couldn't tell what I had on the battlefield. THEN I encountered this shameless demand to rate the game 5 stars. N-o-o-o, I don't think so.
I love Talesworth and this take on it is actually pretty nice, but what's the point of an idle game that pretty much stops when you leave it to, you know, idle while you do something else?
I kept dying for no reason while playing necromancer, and it took me FOREVER to figure out I'd been hit by my own infectious disease. I suppose I should have seen it coming, given that you can blow yourself up as a fire mage. :/
More than five years after first playing this game, I realized - the obstacles, puzzles and challenges represent the way depression and other mental illnesses make simple tasks insanely difficult and reduce one's perceptions to caricatures of reality. The clue is right there in Chapter 1 where she's trying to do household chores, but the player sees only obstacles and pitfalls...
As pretty as the game is, it felt really tedious and random. Almost exactly the same set of movements to solve each puzzle in Classic mode, and the pictures were totally random. I don't see the point of Pro mode either - it just repeats Classic mode and artificially increases the level of difficulty by making the controls more clunky.
Replaying this, I enjoyed it and wondered why I'd given it two stars the first time around. Then I hit the last couple of chapters and remembered just how horrible the combat becomes as the enemies get more shields but your board stays exactly the same size.
Most of my solutions were completely different from the walkthrough and a lot less complicated. Clearly, using your own brains to solve the puzzle will save you a lot more time than trying to follow the walkthrough. ;)
Tip for beating the boss on any mode: clear the map and then lure him to the outpost, using the sniper rifle to aggro him from a distance (you need to be far away or he'll TKO you with thrown mines). Sprint to get away from his giant leaps. Get him to the right position and he'll start beating mindlessly on the outpost and ignore you sniping at him from behind.
I like the Decision series and this one is still good, but the black screen bug occurs way, way too often. I've been clearing my cache and refreshing whenever the memory usage gets too high, but the further I progress, the more frequently it black screens.
Nice! We'll do our best to keep Crusaders that interesting. :D