The deck builder is competent, but I think it could be much better. Let us sort it in various ways, like "Ninja Set" or "Ninja Characters" or "General Items", or "All Characters". Right now it's kinda a pain to scroll through them all.
Mmm... Not so much. The description says that you don't play with the rhythm, the rhythm plays with you? Not so much. The music really doesn't influence the levels at all. Nice thought though. Keep the music games coming, coolio!
I've been having a problem with Fold and Manifold where it doesn't respond to the spacebar. Everything else is fine, I can shoot folds, etc, but I can't retrieve the fold. On both FF 2 and IE. Fully updated flash.
It's not a bad rhythm game, but I think you need to extend the use of color changing and segment the levels. After one play, I'd love to go play certain songs without playing the whole thing. Also, color changing doesn't do a whole lot in this game -- it's just so rare and not hard.
Zeonic, it looks like you misunderstood the game a good deal -- you're never forced to upgrade the blades, only if you want to slice seekers (which is optional... you can try dodging them if you want). Also, energy bombs do destroy bad stuff, the little purple swarmers, which are everywhere and are the main issue on the last few levels.
It's funny, everyone says this is like flow, but it is only like flow superficially and in the fact that you have a worm. Flow is not a dodging based game, and Oroboros does not have the main feature of flow -- it was designed to let the player control their own difficulty in the game as you play. Honestly, they're really not the same.
I agree with a lot of posts here -- I loved the game, and almost everything about it. But I'm still a bit confused... which are seekers, swarmers, and warpers? What are the little purple things? Do my blades do anything when non-maxed? How about armor? I think some of the game became clearer when you added info, but not all of it.
While I'm not going to say it's a copy of DTD (since the tower defense genre was around for ages), I'm going to say this -- it's not as good as DTD or onslaught, nor as creative.
Ch00se, it's a good concept, but my main issues with it are that the bounce angles aren't always right, the ball bounces around inside the paddle, and the left and right control is way way too sensitive. I agree with phineas; make it mouse controlled.
I think I figured out what ogdoad thought was so frustrating about the controls, and it's really annoying me too; Give me a zone around the balls that counts as me clicking on them! The game moves so fast that you need to have some sort of extra zone instead of the very small area that is the balls.