PerroTheTraveler's Comments

Game comments and reviews

Ah Kant. No matter how many times I poke your ideas like wet paper I still like you. Does "could you come back at another time? We have guests over." count as a lie?

Happy Tower

Sep. 14, 2013

-2

Is anyone else getting unclickable lost kids? It's only around less than half of them but this still causes a problem.

Pandemic 2

Aug. 13, 2013

0

I wasn't talking about Madagascar down there. I meant all the countries. Is it my software that's messing it up? I'm reading 0 visibility but they're all locking down like crazy anyway.

Pandemic 2

Aug. 13, 2013

-2

Why even bother having a badge for less than 100 days when a country can lock down everything in 20 days despite no one ever seeing the disease after the first day?

Don't Escape

Jun. 30, 2013

2

Picking the root up doesn't affect anything actually. It's using it that messes up our chances of 0. I was really hoping for some kind of alt. recipe.

Don't Escape

Jun. 30, 2013

1

Is the tree root just an obvious crimson fishy or is there some kind of bonus content no ones found?

You could have at least made the demo long enough for a spot of serious questioning but other than that it looks good.

Dragmanards

Aug. 26, 2012

0

Here's an idea. Could we have little flags so we don't have to click the soldiers to upgrade them?

Klondike Solitaire

Aug. 26, 2012

0

Pretty sure most computers these days already have this game installed before it ships out to stores. Not so sure about foreign computers though.

Theme Hotel

Aug. 16, 2012

0

Now this is closer to what a hotel sim should be like but I kind of miss the story lines playing in the background. (comparing this to innkeeper)

Innkeeper

Jul. 09, 2012

0

Not so bad until the part where I got stuck in an ongoing -40s loop. The stars quest line seems to have an awfully dark subtext around the end that's easy to miss with all the perma smiles, bright colors, and animation styles. The mythos quest line had a few parts where I thought it was over until a few days later and yes I did get the hipsters... after becoming 5 star unfortunately.

Utopian Mining

Jun. 13, 2012

0

Reminds me of Miner Dig Deep without all that pesky "gravity". To those who weren't paying attention: Number keys to turn the sales of a good on and off.

The Next Floor

Apr. 09, 2012

2

Don't suppose we could get more days added can we? Those things seem hopeless against my combo pack array.

Papa's Taco Mia!

Mar. 01, 2012

14

And this is why managers don't work alone folks.

Frontier

Jan. 26, 2012

3

Love it but it would be nice if I could find a "trade" game like this where the fluctuation of goods doesn't go into a standstill when my connection fails.

Heir

Oct. 16, 2011

0

"over my dead body" That's kind of the idea of heirs you clod.

Synapsis

Oct. 14, 2011

1

I was afraid this thing would turn a false positive from the Role playing game I have running on another tab. Seems I had nothing to worry about.

Lost Trio

Oct. 08, 2011

1

It's a good first effort but to enforce that sense of teamwork you could have used some "baton pass" puzzles or maybe give each character a starting item to set them apart.

Feed the King

Sep. 02, 2011

1

I was getting Tower Blox Deluxe flashbacks until the part with the king eating it.

See high concentration of agents. Deploy Jackson.