Anyone else getting random Level failed since the Kong update? I'm not out of time, it's not because I've made to many mistakes - This last time I was about 16 minutes in with zero mistakes and suddenly it just failed. I wasn't clicking on anything at the time or even touching my keyboard.
Great concept and the early levels were so promising But later levels are so finnicky... and if that weren't bad enough now there are bombs making the level imposible if you don't get that very finnicky bit right first time.
Excellent game, some of these puzzles are quite tricky.
As others have said would be nice to have markers on the level map as to which contain cogs (maybe a little cog symbol that starts dark grey and turns brass coloured when you've collected the cog?)
Levels with cogs:
Factory: 10, 14, 20
Outskirts: 7, 13, 14, 18
Tower: 1, 6, 21
Some times I change the colours to make them more obvious whilst solving. It would be nice if they changed back upon completion so I could see the pictures as the artist intended.
Thanks for the suggestion. We'll likely implement it in the next version of the game.