Either the Trumps upgrade, or the battle territory bonus need to scale A LOT better. Tons of resets later, I'm still only getting 216 more Trimps at Zone 84's battle territory bonus. Tauntimp and carpentry just absolutely make investing anything into Trumps and the Battle Territory Bonuses an absolute joke.
Things start getting insane at high levels. My paladin is "The Flash" on steroids and everyone else attacks so fast that none of the projectiles can even render on the screen anymore. You might need to either put a hard cap on attack and move speed, or make all item bonuses scale calculus style->increasing at a decreasing rate.
My longbowman is a total badass. He shoots arrows every 0.01 seconds, has a 267230% crit bonus, and has such a high DPS that it doesn't fit in the screen. :p
My longbowman's dps is so massive that it word wraps and I can only see the top of the numbers on the character's window. You might want to either make the window bigger or enable some kind of abbreviation or rounding with scientific notation.
Nice update! My only complaint is that the game doesn't show you how many monsters you've killed in order to move on to the next monster type. Right now I have to keep checking on the next one, hoping the "Locked" goes to "Spawn".
0.14%?! Some of those odds are WAY too low...to the point of silliness. It should be more like 1%. I would also like to see an upgrade that gives you more than a whopping 2 prestige points per click. Helpful tip: you can, in fact, feed your starting hero to other units.
I never did like having to rescue the escape pods that always end up in the worst possible locations. The autofail from them really turned me off to CW2's singleplayer. The "Experiment" map here does the same thing.
level 14 wrecks the game. As soon as my characters attack something, I can't move them out of the way of the deaths. Was pretty good until then, unfortunately because of this issue alone 1/5.
The game relies way too much on dumb luck, especially on the later stages. All it takes is two unlucky rounds...and you get to play all six hands over and over and over...
Today's (12/22) was pretty tough. I had to restart 3 times then finally found a working strategy. It still took me 42:44 to beat it. You never know what kind of mission you are going to get. Pretty fun and awesome!
Thanks, I'll see if I can get that fixed.