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Peter_Striker's Comments

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SAS Zombie Assault TD

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Jul. 19, 2013

Rating: 9

2 flamethrowers behind a titanium AT barrier means "THOU SHALL NOT PASS!"

SAS Zombie Assault TD

Play SAS Zombie Assault TD

Jul. 18, 2013

Rating: 2

finally, it would be great if either we could unlock new stuff with in-game $$$ (i accidentally spent all my SAS$$$ on a re-play), or that there was another way of getting SAS$$$, like getting small quantities from air-drops, or a daily reward, or SIMPLY a refund bonus in which you could trade the remaining money at the end of a game into SAS$$$. how about 1000$ = 10 notes? i rarely get over 2000$ in the end, so it would hardly get over 20 notes - thats really little according to the upgrade prices.

SAS Zombie Assault TD

Play SAS Zombie Assault TD

Jul. 18, 2013

Rating: 3

having this in account, i suggest... 1 - being able to program PERIMETER BREACHES, AKA line of defense, in wich they would FALL BACK. they would retreat into the map, shooting backwards. it would be great if you could make extra perimeters that they could stay at. 2 - honestly, SAS standing on the streets (completelly exposed) is insultuous, considering they could easily bust open a door and take positions on the flat roofs. so, in order to not exagerate, what if there was a single line of usable space that only SAS could fill up? this way on a rooftop you could have 4-6 SAS in line, shoting zombies safely. THIS is something the SAS would do.

SAS Zombie Assault TD

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Jul. 18, 2013

Rating: 1

SAS personell is being treated like turrets. however, theres omething we cant forget. its impossible a person can carry as much firepower as sentrygun. therefore, placing SAS operatives in place of turrets is a bad idea. 1 - SAS operatives are pretty weak, and only when 4 of them are clustered they outcome a MG. 2 - because 4 SAS are needed, it costs 800$ to have 4 tiles with SAS to outclass MGs. however, if you upgrade the MGs, it is already better than the 4 SAS, and costs much less. 3 - SAS attract zombies. it makes sense, but honestly it doesnt makes sense that they see 300 zombies coming in front of them and just stand there. 4 - some roofs are flat.

SAS Zombie Assault TD

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Jul. 17, 2013

Rating: 1

wtf? all of a sudden the game lost all progress and re-sent me to the main menu? is this some sort of bug... or is this just a demo? it doesnt says demo anywhere -.-

Scrap Metal Heroes

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Jul. 05, 2011

Rating: -2

on my max games account i purchased every part in the shop, and built a robot with 1265 hp, 350 attack at medium speed, 28 moving, 0 range (melee unit) wich costed 590 scrap.

Swords & Sandals II: Emperor's Reign

Play Swords & Sandals II: Emperor's Reign

May. 07, 2011

Rating: 1

i killed Son of Stylonius with 4 taunts, no vitality bonus, no weapons, no agility and no armor. no cheats. beat that!!!

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 28, 2011

Rating: 2

i've just discovered an awesome combo: an Atlant + Magus. what happens? you can deal extreme elemental damage to almost every kind of enemies! because most of them are fire or ice type - wich means that you can just flash freeze a fiery boss, or cast inferno twice under an icy boss while you attack him.

TDP4 Team Battle

Play TDP4 Team Battle

Mar. 02, 2011

Rating: 12

these things re not items - they are cheats, pure and clear cheats. i used to love this game, i loved to have a decent fight, but, honestly, not calling myself a pro, any skilled player can defend himself in respawn. it is so unfair that a lvl 5 noob camper kills a lvl 15 or 20 pro just because hes invulnerable to bullerts. in my opinion, if there is going to be a respawn invulnerability time, then it should be free to everyone, without the need to pay or the necessity of rebuying it after 1 - 2 days. i dont want to offend the proggramers, but, personally, i think this sucks. also, suposely, if a guy gats killed, he should also be unable to attack until respawn, so there is no point on just blowing off like a complete noob after being killed. besides, that explosion has to come from somewhere - therefore, we could just convert the so suposed "dynamyte vest" into a "dynamite stick" we could throw in harsh moments.

Plazma Burst: Forward to the past

Play Plazma Burst: Forward to the past

Jan. 24, 2011

Rating: 3

if snails were smarts, then our enemies would have an iq of -300. they fight for themselves, when they could match up and TRY to kill a mad guy with an armor and a bazooka!!!

Thing-Thing Arena 3

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Jul. 12, 2010

Rating: 5

This game is awesome, though it could be slightly better: 16 areas- should be more! and only 2 badges? no multyplayer mode? anyway, i'd rate it 4 out of 5 (even with these lacks the game is still AWESOME!!!!!!)

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