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Space is Key 2

Play Space is Key 2

Apr. 04, 2012

Rating: 1

THE DAMN SPEED UPGRADE!!!! I DIDN'T ASK FOR THIS!!!!

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 12, 2012

Rating: 6

I would like to say, a lot of very good things here and many things that I had been missing from TDs recently. That being said here's a couple suggestions: First the artifact equipment. There's only a very small window when these things are actually useful. Early on the artifacts are tough to get until you gear out your troops, and most lair gear outclasses everything you can get before. There's one early item called "Relic of the North" that is begging for a chilled effect, which would add a whole new level of complexity to its use. Also, like most grindable games you end up with more money/scrap than god and you can gear out with the best items money can buy. Perhaps creating a max that you can gain from each difficulty would mitigate that, or making the gear from the shop less important. Also, to take a page from other TDs, there's room to create different game modes within each map, which allows for all sorts of new content. All in all, I was very happy with the purchase.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 16, 2011

Rating: 4

I know I could simply re-spout everything that's been up here because the writing and the story are all superb and engaging and I really couldn't put it down (was late for work once and I just needed to finish...one..more...level), but honestly, I never really liked comments being used like that. The one thing that saddened me was that there seemed to be very little actual choice character wise (unless those few questions at the beginning really alter the storyline heavily, because honestly I don't even remember my answers). I was hoping that (because you call it a dating sim) I would at some point be given actual choices for dialogue or what not with the women and would be able to develop a relationship a little bit more. But meh, small gripe, its kinda like asking for a choose your own ending to a great book. One way or another, you did an excellent job.

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 11, 2011

Rating: 1

Am I miscalculating something or is it a heck of a lot more cost efficient to use the yellow grain to increase energy?

Zombie Knight

Play Zombie Knight

May. 03, 2011

Rating: 1

Come my minions! Rise for your master! Heh with the exception of the last two levels have 6-8 minions running around pretty much takes care of everything, nonetheless was fun, though I agree with the one guy before, an explanation of what each stat is doing would be helpful, especially when things like health and endurance aren't really displayed except by your hitpoints.

Elephant Quest

Play Elephant Quest

Apr. 21, 2011

Rating: 1

Yeah the ceiling stick is a bit of an issue

Embrace

Play Embrace

Feb. 20, 2011

Rating: 2

Honestly, one of the main issues is the final shield upgrade is too powerful, with it and the shield regen, the only way to lose pretty much is to take 10 rocks to the base, because even if you leave your base in a certain position, you'll gather enough health powerups to keep you alive since the regen basically takes care of everything hitting your shield.

Gravitee Wars

Play Gravitee Wars

Nov. 11, 2010

Rating: -1

Is there any possibility of a save mechanic?

Gravitee Wars

Play Gravitee Wars

Nov. 10, 2010

Rating: 0

I was going to say what Xioumay said, mostly because its not all that tough to get 10k a run once you upgrade and considering it takes all of about 10 seconds to move shoot watch hit retry and do it again, money is essentially unlimited.

Momiga

Play Momiga

Oct. 28, 2010

Rating: 0

I am impressed, nice idea.

Project Wasteland 0

Play Project Wasteland 0

Oct. 28, 2010

Rating: 5

I find all the comments that this is a fallout spinoff/ripoff rather funny. It's as though fallout invented the post apocalyptic setting with giant bugs. There's no vaults, no retro graphics, no stupid jumpsuits, no brotherhood to deal with, I mean seriously sure the 7 stats is a bit cliche, but they're used everywhere, by everything, they are the baseline stats everyone uses, you could rename them to something more varied but whats the point? Considering almost every concept that fallout 2 used had been around before it, was fallout 2 a rip off? Not at all. Personally I'd like to see how his growth system ends up being, either way, the game is well done as it is. Though most of the tech suggestions in the comments have merit and could use some looking into, however there's potential here.

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