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Game comments and reviews
Jul. 19, 2014
Would give higher score if the game weren't so buggy and needed to be restarted so often. Other than that a nice twist on the launch game.
Sep. 16, 2009
Very odd game, entertaining though once I figured out how to play.
Aug. 29, 2009
Would like to see move levels past 15, otherwise a lot of fun. Didn't need to touch a thing during play though after level 3, my elevator guns handled everything.
Aug. 18, 2009
the trick to these kids of games is to cross your eyes until the two pictures are on top of each other, then the differences between them will stand out really well (since each eye will see something different for that spot).
Jul. 28, 2009
Holding down left-click on this one also allows you to skip through walls.
the controls for the ship are a bit odd, the lag in response and such. Perhaps clean that up a bit or make engine upgrades give better response times.
Need to be able to hold down the mouse button and drag the thing around to make it a little smoother. It is an interesting concept though.
Jul. 13, 2009
Oh, also, seems you missed the right side when spawning the asteroids. At present you can just move your ship all the way to the right and just go forever (I am up too 5000 points as of this message).
Really interesting concept, would be nice to have some more information on the screen such as the amount it will cost to do various upgrades and the like.
Jul. 04, 2009
good game
can't enter next level, can use the arrow keys to move up and down regardless of terrain.
Jun. 22, 2009
Has anyone else noticed that the hero cards art looks like a rip off of the World of Warcraft races?
May. 25, 2009
Game is still pretty glitchy and when it glitches some levels are impossible, such as level 5 when you pull away the kettle and the circuit with the light still has power.
May. 12, 2009
The basics are certainly there, now comes the creative part of making it all fun and interesting :)
On a qwerty keyboard z and x are right next to each other.
Really interesting game. It seems that the targeting for the yellow smilies is off a bit. I'll grab them on one side and they end up on the other. Blues seem fine.
Target area for the merc kills needs to be increased a bit
May. 08, 2009
A little different music and it could be a really fun meditative game. I do like.
May. 07, 2009
Last few levels are almost entirely luck based, best levels were the mid-teens. Oddly addictive game though, kinda fun.
May. 02, 2009
Oh wait, nevermind, I figured that darned thing out :)
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