Enchanting is broken and overpowered. I have an enchanted quicksteel longsword of biting... Adding another hit or damage bonus occurs instantly, and it isn't limited by item level.
Andrip3, buy a hall of wizards. It gives you something similar to but better than a soft reset IMO.
Wish they had a forum for this game, the comment system isn't really adequate... and a game specific chat room for that matter.
I believe most of the summons add temporary minions when you are in a dungeon.
on a separate note, can we get a way to resume enchantments? twice I've had an item stuck halfway enchanted because I started a different activity. couldn't wear it or select it to start a new enchantment. I was able to reload the page to start over though.
Apparently, arcana/s isn't working at all, and the skills aren't even showing in the tooltip. At a guess, it's something to do with the dreams resource, since that's the newest addition.
The arcana progress for divination is listed as .001 per skill, but it's not providing that. It's too late to be certain, but I don't think it added any arcana per second.
when multiple actions become an available, could we please get the option to reserve one to permanently rest? Alternately, make it so any rest type other than your assigned one does NOT end when you re-enter the dungeon. I've found that depending on the order I start them I might get one entry without all rests ending, but the second wipes it out.
So there seems to be 2 versions of the Quicksteel vorpal longsword. Level 15 which I loot from the horseman and level 6 which it becomes after reloading page/switching chars/etc, and which also could be looted from the horseman. They used to have different capitalization to distinguish them. Is it supposed to be level 6? If it was always supposed to be level 6, you may want to look at the loot tables for the horseman.
I would like to request the ability to sustain spells as a toggle which reduces your max mana of the appropriate type by some multiple of the casting cost. Perhaps it should vary by spell and have a minimum.
Fixing memorize so it doesn't block melee attacks and doesn't recast buffs might also work, and/or allowing memorized spells to be cast when you aren't adventuring and and idle training.
oh, and once you've trained a skill, you can sell the furniture and/or switch homes. you keep your skill level, but that's why you get runic lore 7/5. You were able to trian it to 7 and probably moved out of the ancient ruin.
create gem slowly boosts max crafting. Make sure you have purchased every piece of furniture that increases max crafting. Check the wiki for a list of things that boost it, although the wiki is incomplete.