PS, the one change I'd make is to change the cost of single-booster card market from blood diamonds into blood orbs, and make it rotatable with all three expansions. (of course, the singles' prices should vary with its rarity. For example, rare cards cost 1500-2500 orbs, uncommon 750-1500, and common 100-500)
Great game! good graphics, plus terrific details on the cards' artworks, abilities, and synergy. A few things i would love for the game to improve on is the possibility of a broader use of blood orbs. It seems to me that without waiting for bloodgems or paying for blood diamonds, the game play is actually heavily limited to grinding for the base light packs for a long duration of time, since it's the only thing blood orbs CAN buy (except, of course, the very expensive faction rewards..) Otherwise the game is a perfect combination of CCG and the ever-so-rare Gothic theme. 5/5 for sure
good game, but the theives have 2 much of an advantage, especially if the theives memorize the location of each item. There should really b a handicap 4 the theives, like less items overall so that the cops can guard more easily