Heavy tank image doesn't load, there's no idle aspect to the game whatsoever, and there isn't any progression past the 5-minute playtime.
It's not a terrible concept though. It could be salvaged.
Can't the fun in a game be to learn how to play it anymore? Do you really need to hold my hand through every single step and play the game for me?
Original: 5/5 This: 1/5 Figure out why.
Dear Phraxas,
We're saddened to hear that. At the same time, we're also maddened by your comment. On the one hand, we're sad because our game is not appreciated/liked, which is absolutely respectable; everyone's entitled to their opinion! On the other hand, we're mad because we're not feeling you're actually paying any respect to the hard work and dedication of a studio's almost two-year long project. Our game is constantly changing and we're striving to polish it as best as possible. We'd love to hear constructive feedback but, please, refrain from just spurring out toxic comments; at least, for our team's sake.
Our game's been developed/live for the past 2 years, and for the MOST part we did draw from our own idea,
but of course took inspiration from other games. Most notably, Boot Camp we wanted to portray differently, but due to usability ended up with an "ad cap-like" look. But there's so many things done differently and that make sense to our game, that it's a bit confusing to us where you find so much similarity with others.
If you'd be willing to elaborate more on your opinion that would be greatly appreciated!
You uploaded this too soon. Try to get the game to a playable state before uploading. The whole point of allowing others to play the game is to see what needs to be tweaked. If you have nothing yet to tweak, then the testing is wasted. Testing too soon draws interest away from the game.
When you turn the options for automatic construction and shipping for queues, Hub fleets will automatically send their ships on demand to fullfill the resource requests of the queues of other planets. They are a bit tricky though, sometimes they seem to not deliver everything is needed because part of what has already delivered may have been taken away from autoroutes or the player itself. But in most situations they should work fine
That is a known Issue an I am currently trying to decide either to leave it in and balance for it, or find a way to remove it.