Him talking throughout the level with his taunts is a little repetitive and starts to get annoying. In addition, when you turn of the sound but leave music on, the music lowers when he supposedly talks which seems weird.
So I would suggest, add "quiet bear" option that disables him talking which is both a standalone option but is also enabled when sound is turned off.
Could the tanks be made a little smarter in arena? I mean they sometimes walk the farthest away making new spawns attack healers and ranged, it is like they never raided before!
I very, very rarely give a game 5 stars but this has got to be one of the most challenging and fun games I have tried on this site for a long time. I do have one negative thing, whenever I finish a level it tells me upgrades are available but the only one that I can afford is reset talents. I know I can technically afford it, but seems a bit misleading.
I rarely give a game 5 starts, but this clearly deserves it. I have one issue, sometimes when I try to start a puzzle the clicking seems to not react and when it finally does react, the field under the mouse is clicked. This means I have to restart the puzzle if its a miss.
It is a fun game, but it I would suggest adding a way to enable jump ect. on the keyboard, e.g. space. The second area is very annoying when you try to move around and click outside the frame pausing it and then having to click in the middle to unpause.
Experienced an interesting bug. When I did nighttime level 14, placing towers furthest south on each side of the water did not always remove the fog/darkness. It was only visual since I could place towers around the ones hidden in the dark. However, when I started level 15 the screen went white apart from the music and sound buttons. Not sure if that last part was on my end though.