The screen transition locking mouse position visually makes it feel kinda clunky. Might want to find a way to keep the cursor responsive while transitioning screens.
The sound design is great even though there's not much to design in this style of a game. The music is really pleasant, though loopy it never gets annoying or noticeable unless you're listening for it which is a huge achievement when working on background music :D
Coming from "use any item on all things" in almost all other adventure/point and clicks, it took me quite a while to realize I just needed to just interact with stuff and the items were used appropriately. This is such a huge step forward when it comes to this small of a game. It adds to the 'short-and-sweet' feel of it and deviating from the norm shows you know this and chose this consciously.
Overall, 4.5/5 from me (which is a 5 :D). Good luck working on your next game (if you are).
2 minutes in and I already see the inspirations from IDTRTG. Is this a fan project type of game? The game already seems promising, I just hope that as it grows you add your own spin to it as well :) So far as it is, seems like a solid 3 star (not a bad thing at all :P).
@AlexNeb It's like an abdication that gives more than usual, but resets your gem count. There's a wiki with information for every single question you might have.
Although the minimalism works great, there should be something done to the Mutagen UI. I still haven't reset but I still had a lot of trouble reading through. Maybe organize it the way that the Energy tab is. With each option on the left with the extra info showing on-click.
Hmm... Controls for the game? Let's put one button on the mouse and one on the keyboard, because REAL men ain' afraid of no mouse!
*srsly doe consider adding spacebar as an alternative to MB1*
Level 5: Click the right one, wait till all the balls stop moving, release the left one, and keep balancing them till the big one stops moving, then take the last two on the left side (4 balls on each side)