PickPacket's Comments

Game comments and reviews

Hat Wizard 2

May. 02, 2018

-5

This was a nice little pixel-platformer with a fun concept.

Candy UFO

Aug. 27, 2016

0

So many bugs!

Dead End St.

Aug. 11, 2016

-1

Try playing this game with a pen. I dare you. It sucks.

Dead End St.

Aug. 11, 2016

1

Would be better if my weapon actually fired when I clicked. WTF??

Down is Up

May. 28, 2016

2

Nice game. Clever illustration of the brain's ability to quickly adapt to an unfamiliar.. physic? That last level was tough!

Reach the core

Jan. 13, 2016

5

Addictive. Not fun. Not cool. Just addictive.

Reach the core

Jan. 13, 2016

5

Who needs a throttle? I do.

Loot Heroes 2

Oct. 04, 2015

1

What's up with this game? Seems unbalanced and clunky.

'Til Cows Tear Us Apart

May. 02, 2015

0

Where can I learn about the tools used for making this game?

Developer Reply

THe game's originally been made with AGS, then ported to the web thanks to javascript/HTML. Original source here : http://pierrec.itch.io/til-the-cows-tear-us-apart

Idle Civilization

Mar. 20, 2015

-1

Upon loading the game for the fiorst time, the user is greeted with a message: "This item needs a tooltip. Please notify the developers at..." Seems that the "current mouseover object" is undefined at the start. How about an initial tooltip of ""?

Lionheart Tactics

Mar. 16, 2015

0

Wants me to login, even though I am logged in.

Dungeon Warfare

Mar. 13, 2015

0

JUICY!! Bonuses! Yes!!

Dungeon Warfare

Mar. 10, 2015

0

Want bonuses! i.e. enemy pushed into pit by other enemies, killed in mid-air, frugal, etc. Want achievements! i.e. No snares set, No boulders rolled, All spike deaths, All bolt deaths, etc...

Developer Reply

Thanks for the suggestions. The bonus is a good idea and we're definitely adding achievements.

Dungeon Warfare

Mar. 10, 2015

0

So, this may be considered a bug: In Crumble Zone, placing a Spring Trap facing the ledge by the left entrance sometimes flings an invader into the left portal. Oddly, they neither die nor enter, but rather fumble about in the flames. This prevents the level from being finished, as their are (unkillable) enemies still in play.

Developer Reply

It has been fixed and will be applied in the next update. Thanks for the report.

Dungeon Warfare

Mar. 10, 2015

1

Whew, finally did it: Temple XP x 1.87 = 57124, what a battle!!

Dungeon Warfare

Mar. 09, 2015

1

Has anyone managed to finish the Temple on max difficulty? (x1.87XP?)

Dungeon Warfare

Mar. 06, 2015

0

One thing that would make this game less frustrating would be to recognize a click & drag off a trap-button, rather than only a 'mouse-up'. When trying to work fast, I often fail to grab the item I need to handle the situation.

Developer Reply

We'll consider adding it in the future. Keep it mind that you can always use 1-9 for trap hotkeys (Q for snare).

Swarm Simulator

Mar. 04, 2015

-18

Hm, graphics aren't working.. is it Flash? ... Oh, this is a text game! :P

Strikeforce Kitty 2

Jan. 27, 2015

9

No worries, I've got a KICKASS videocard, so I'm gonna be sailing right.. um.. hm, there's something wrong with.. hm...

Decision:Medieval

Oct. 28, 2014

-4

Fun, even if it is yet another right-handed game.