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Game comments and reviews
May. 02, 2018
This was a nice little pixel-platformer with a fun concept.
Aug. 27, 2016
So many bugs!
Aug. 11, 2016
Try playing this game with a pen. I dare you. It sucks.
Would be better if my weapon actually fired when I clicked. WTF??
May. 28, 2016
Nice game. Clever illustration of the brain's ability to quickly adapt to an unfamiliar.. physic? That last level was tough!
Jan. 13, 2016
Addictive. Not fun. Not cool. Just addictive.
Who needs a throttle? I do.
Oct. 04, 2015
What's up with this game? Seems unbalanced and clunky.
May. 02, 2015
Where can I learn about the tools used for making this game?
Developer Reply
THe game's originally been made with AGS, then ported to the web thanks to javascript/HTML. Original source here : http://pierrec.itch.io/til-the-cows-tear-us-apart
Mar. 20, 2015
Upon loading the game for the fiorst time, the user is greeted with a message: "This item needs a tooltip. Please notify the developers at..." Seems that the "current mouseover object" is undefined at the start. How about an initial tooltip of ""?
Mar. 16, 2015
Wants me to login, even though I am logged in.
Mar. 13, 2015
JUICY!! Bonuses! Yes!!
Mar. 10, 2015
Want bonuses! i.e. enemy pushed into pit by other enemies, killed in mid-air, frugal, etc. Want achievements! i.e. No snares set, No boulders rolled, All spike deaths, All bolt deaths, etc...
Thanks for the suggestions. The bonus is a good idea and we're definitely adding achievements.
So, this may be considered a bug: In Crumble Zone, placing a Spring Trap facing the ledge by the left entrance sometimes flings an invader into the left portal. Oddly, they neither die nor enter, but rather fumble about in the flames. This prevents the level from being finished, as their are (unkillable) enemies still in play.
It has been fixed and will be applied in the next update. Thanks for the report.
Whew, finally did it: Temple XP x 1.87 = 57124, what a battle!!
Mar. 09, 2015
Has anyone managed to finish the Temple on max difficulty? (x1.87XP?)
Mar. 06, 2015
One thing that would make this game less frustrating would be to recognize a click & drag off a trap-button, rather than only a 'mouse-up'. When trying to work fast, I often fail to grab the item I need to handle the situation.
We'll consider adding it in the future. Keep it mind that you can always use 1-9 for trap hotkeys (Q for snare).
Mar. 04, 2015
Hm, graphics aren't working.. is it Flash? ... Oh, this is a text game! :P
Jan. 27, 2015
No worries, I've got a KICKASS videocard, so I'm gonna be sailing right.. um.. hm, there's something wrong with.. hm...
Oct. 28, 2014
Fun, even if it is yet another right-handed game.
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