Good potential, but it feels unfinished with lots of small errors like incomplete stats on the enemies for some of them, the mana doesn't add up when you press "attack", the mana goes faster on fast-forward but the monsters do not, the inferno towers are over-powered. Once you make it half-way through a level, it becomes insanely easy and boring.
LOVE this game. But I also wish there was more description on the trees as far as damage output and what the upgrades do. For example, does upgrading the sticky tree actually do anything since the range never changes? Does it stick enemies longer? I can't really tell right now how effective the upgrades are.
Good concept, but the one-on-one battles got so repetitive. I could win most of them with the same pattern which got really boring-no strategy involved at all.
Woah, major bug-alert! I removed a spell from the middle slot to put a different one in, and it wouldn't let me. Removed from a few other slots trying to put it in those. When I went back to the main screen, the spell icons were floating in the middle, even though I could still hot-key them as if they were on the side.
The skill trees seem a bit off-some people seem to get a ton of points and others not so many OR increasing some stats is pointless because the skill is better/does same thing. However, I still loved this game! I want more! It has great art, interesting execution and characters (like I want these same characters in the next game.)
The worst part of resurrection sickness is that the more you play, the more the game lags, and so you've got 30 seconds or so of nothing that just adds to the overall lag.
I played this for awhile, closed my browser, came back and tried to load it and it didn't work. Now I don't want to bother going through it all again. The first few floors are monotonous....