PieguyProduction's Comments

Game comments and reviews

Dad n' Me

Aug. 11, 2008

0

Dustball was the one who made the music, not the game, according to the NG page: http://www.newgrounds.com/portal/view/254456 Even if you really are Dustball, I'm pretty sure you're not allowed to put up somebody else's work and make money off of it.

Pandemic 2

Jul. 22, 2008

0

@Apollo: Hahahaha ^^ Madagascar and some other countries are annoying, but the game's really addicting otherwise.

Circle Strike 2

Jul. 05, 2008

0

Want to provide a link to where you think I "stole" this? I can assure you it's mine.

Chronotron

Jun. 27, 2008

0

Very good game. One bug though, sometimes the clones will be off just a little bit to the right (even though I had them in the right place) and the level is unbeatable. Happened to me on level 18. Some ingenious levels, though. 5/5

SHIFT

May. 06, 2008

0

Thought I was playing the "How many Portal references can you make in 15 minutes?" game there for a sec =) Great game, though

Crasheroids

May. 03, 2008

0

...fifth?...Do I get a prize?...

Quick Catch!

Oct. 24, 2007

0

Keep re-uploading it. There's a problem with the uploads, it'll work eventually

Circle Strike

Oct. 20, 2007

0

You found it! O_O I've been wondering what the name of that game was forever now...

Circle Strike

Oct. 20, 2007

0

You found it! O_O I've been wondering what the name of that game was forever now...

Circle Strike

Oct. 19, 2007

0

Game lags sorta bad cause it runs a for loop every 3 seconds or so. And the music, too, I guess.

Circle Strike

Oct. 19, 2007

0

Game lags sorta bad cause it runs a for loop every 3 seconds or so. And the music, too, I guess.

Circle Strike

Oct. 18, 2007

0

Workin on the disappearing enemies bug right now

Cannonbeat

Sep. 10, 2007

0

Er, ignore that italics comment...dang computer -.-

Cannonbeat

Sep. 10, 2007

0

Also: The beats are mathematically correct, even more so because I put that in italics. It's probably that the songs' beats don't always match up with it's beats per second, which would be my poor choice of songs...but anyway, thanks for the criticism.

Cannonbeat

Sep. 10, 2007

0

I've had the worst time trying to find a color scheme for this game, any suggestions?

Turntable

Sep. 03, 2007

0

Updated the Game Instructions (on Kong, not in the game itself) to explain it a wee bit better. Thanks for all your constructive criticism ^^

Mezzo: Winter Edition

Aug. 01, 2007

0

That was fun! =) Good work, blocks could have moved a little faster, but fun nonetheless. And a little short ='(

Escape From Hartwell

Aug. 01, 2007

0

Hmm. It's not a bad E-T-R game, but it could use a wee bit of work. Couple suggestions: Some of the stuff is hard to click on (the cracks, for example). The solution to that is the Crimson Room Maneuver: You make a button. The first three frames of the button are empty, but the last frame (the "hit" frame) has a small square in it. You then drag and resize it, put it over what you want to be clicked on, and attach the on(press){} code to it. Another suggestion is to make the text unselectable (there's an obscure icon in the properties window for dynamic textboxes that lets you turn off selectability). And lastly, the graphics. The graphics aren't bad, of course, but I can't call them great. It's all just too...square? Maybe it could use some shading, like you did with the bathtub, I don't really know. Anyway, those are my suggestions. Now to find out how to get out of this dang place...

LittleErde Episode1

Jul. 30, 2007

6

Erm...why did I just throw a sausage around the world... Hmm. 2/5. 1 for weirding me out, and another one for Most Innovative Use of a Sausage. It's a little too slow paced for me. =)

Monochrome

Jul. 29, 2007

0

Me likey, me likey =)