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Game comments and reviews
Aug. 11, 2008
Dustball was the one who made the music, not the game, according to the NG page: http://www.newgrounds.com/portal/view/254456 Even if you really are Dustball, I'm pretty sure you're not allowed to put up somebody else's work and make money off of it.
Jul. 22, 2008
@Apollo: Hahahaha ^^ Madagascar and some other countries are annoying, but the game's really addicting otherwise.
Jul. 05, 2008
Want to provide a link to where you think I "stole" this? I can assure you it's mine.
Jun. 27, 2008
Very good game. One bug though, sometimes the clones will be off just a little bit to the right (even though I had them in the right place) and the level is unbeatable. Happened to me on level 18. Some ingenious levels, though. 5/5
May. 06, 2008
Thought I was playing the "How many Portal references can you make in 15 minutes?" game there for a sec =) Great game, though
May. 03, 2008
...fifth?...Do I get a prize?...
Oct. 24, 2007
Keep re-uploading it. There's a problem with the uploads, it'll work eventually
Oct. 20, 2007
You found it! O_O I've been wondering what the name of that game was forever now...
Oct. 19, 2007
Game lags sorta bad cause it runs a for loop every 3 seconds or so. And the music, too, I guess.
Oct. 18, 2007
Workin on the disappearing enemies bug right now
Sep. 10, 2007
Er, ignore that italics comment...dang computer -.-
Also: The beats are mathematically correct, even more so because I put that in italics. It's probably that the songs' beats don't always match up with it's beats per second, which would be my poor choice of songs...but anyway, thanks for the criticism.
I've had the worst time trying to find a color scheme for this game, any suggestions?
Sep. 03, 2007
Updated the Game Instructions (on Kong, not in the game itself) to explain it a wee bit better. Thanks for all your constructive criticism ^^
Aug. 01, 2007
That was fun! =) Good work, blocks could have moved a little faster, but fun nonetheless. And a little short ='(
Hmm. It's not a bad E-T-R game, but it could use a wee bit of work. Couple suggestions: Some of the stuff is hard to click on (the cracks, for example). The solution to that is the Crimson Room Maneuver: You make a button. The first three frames of the button are empty, but the last frame (the "hit" frame) has a small square in it. You then drag and resize it, put it over what you want to be clicked on, and attach the on(press){} code to it. Another suggestion is to make the text unselectable (there's an obscure icon in the properties window for dynamic textboxes that lets you turn off selectability). And lastly, the graphics. The graphics aren't bad, of course, but I can't call them great. It's all just too...square? Maybe it could use some shading, like you did with the bathtub, I don't really know. Anyway, those are my suggestions. Now to find out how to get out of this dang place...
Jul. 30, 2007
Erm...why did I just throw a sausage around the world... Hmm. 2/5. 1 for weirding me out, and another one for Most Innovative Use of a Sausage. It's a little too slow paced for me. =)
Jul. 29, 2007
Me likey, me likey =)
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