Really enjoyed this game years ago on kong, enjoyed playing through it again here just a solid management/build game if a bit frustratingly tricky at times
I enjoyed 10, I had an okay time with 10 is again but not again. It's like ::insert food:eria you can't just keep pumping out the exact same thing over and over it gets stale
I get that developers need to earn something for their efforts, especially for larger/more polished games but that is why kong shares ad revenue and does the weekly/monthly best of prizes... This game is fundamentally a 5/5 but since we only get 20% of the content I scored it pro rata
the trick with a game like this is the learning curve, this is the 4th instalment most people know how to 'think like the game' now. You have to really try and up the difficulty or introduce some significantly new tools or it becomes a puzzle game without the puzzle
LrdPhoenix is right the pixelation works like an accidental 'clue system' other than that I love this game. The concept is simple but it still allows the potential for very difficult puzzles. Big thumbs up
you have 'heroes' with a time limit that get stuck on obstacles and you have money that disappears with no way to improve how fast you can collect it. If it wasn't for the badges I would've have quit after about level 5
punished for not reading the description... I went from playing Dave's 3 easy songs to loading in a high volume high tempo techno track... I wept from the onslaught :(
fun little game, just echoing the same issues as others needs the cursor locked within the game screen and a bit more difficulty. Some of the codes were cleverly done while others were 'congrats you are not blind'. Also the code entry needs tweaking, it 'verifies' the last three keys pressed so 5345 (when the code is 345) opens the door instead of 534 'fail' 345 'open'
They really have reached a point of desperation to milk this. Some of these 'elements' are so random. The combination logic has always been frustrating but now its a total crapshoot trying to guess what random objects we should even be aiming to create.