How about energy regeneration for clicking? Could do a critical chance on clicks, then add the option (could be a checkbox, truly optional) to turn critical damage into extra energy?
Here's a thought: Instead of simple multipliers for planet construction... how about a kind of "Build UP to X" toggle. For instance: if I'm at the point where I will upgrade all my hangars to level 30 by the time I upgrade them at all, then I could choose to upgrade to 5 or 10 or 50 or 100. That being an alternative to buying 4 individual hangar upgrades to get lvl 5, then one each x5 to get lvl 10... and only THEN x10. Maybe I like even numbers too much. A "Max" selection could be above x100, too.
How about a function to develop planets along the way. Maybe a refinery where resource conversion can occur to make mining a little more relevant? Recruitment stations to provide cheap crewmen? Different research types to reduce costs?
Little typo in the Magnetic Web description in the Market: "stoping" should have two s's. Just out of curiosity... with all these frequent updates, when do you sleep?
I docked and the respawn problem ended. Although, the last Recon Officer who was left after docking dropped a ship module. I wonder if that was a hangup?
We reeeeeally need partial loot for a failed dungeon. Even 10% would be worth trying a hard dungeon more than twice before going back to grind the small potatoes.
Seems like the recipes for pikes that use the same grip or pole twice should not tell me I have enough when I really don't. Or at least let me check my inventory without having to go back to the menu screen
If you'll allow some suggestions for a sequel or expansion, I'd like to submit: Make the shop upgrades more like the EXP upgrades, gradient. Next, give the Super Samurai some innate abilities like a dashing slash and a wave stomp for knockback. Those will be free cooldown abilities to give the player a little more to do in combat, more survivablity for our hero, and something else to be upgraded. Next, let consumables be found randomly and possibly sold for silver. Finally, introduce a meditation option to convert Clicks into Health or EXP.
He's about as balanced as the rest of the heroes, probably above average. Make sure you swap curse with enflame when necessary.