More effort could've been put into the incorrect choices. Already mentioned by top comment @wfaulk but I wanted to just clarify that it's a pretty decent game though. Enjoyed it :)
A very interesting concept for a game. Haven't seen anything like it, if I were to be honest. Maybe just needs a nerf on the fire set, since (as I've noticed now once I've read the comments) it's obvious how OP it is. It's a great game, though! 9/10 would play a sequel if any!
I appreciate the words, I had the itch to explore this nonstop-loot concept and wasn't too sure where it'd end up. Glad it landed somewhere decent though and I'll take that feedback into consideration. I didn't mind some sets being stronger than others in some phases, but indeed some happen to have stronger power bands than others.
Also, is this game ever going to respond properly? It seems about half of the time, the game just ignores me pressing the QWE keys and the spells. It doesn't even let me pan most of the time. Any fixes to this, anyone?
This game is missing something. It's the risk. With a good puzzle game, it'll give you anxiety with every move because you know that you can screw up at any time. With Unpuzzle, it's like you can do anything you want and you'll never screw yourself up. Case in point with Zerarch77's comment below in that "there are no bad moves, only winning ones".
I appreciate the words, I had the itch to explore this nonstop-loot concept and wasn't too sure where it'd end up. Glad it landed somewhere decent though and I'll take that feedback into consideration. I didn't mind some sets being stronger than others in some phases, but indeed some happen to have stronger power bands than others.