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Game comments and reviews
Aug. 31, 2014
INSERT-MONEY-TO-WIN
Aug. 09, 2014
If it wasn't for the jump delay, this game would be way too easy, especially when it comes to the requirement of arriving at the last boss with a "Perfect".
Apr. 02, 2014
I put a weight on my Right key and left the room.
Feb. 21, 2014
15 minutes to find 7 fuses. Over an hour to find my last fuse. I'm not good enough to complete some of the Submachines; at least I get to feel good about myself with these freebies.
eternalcaps
Feb. 16, 2014
This is just fine tuned great work. A short game that forces you to grow and connect with it.
HARD TROPHY TIPS: Always be digging deeper every round to collect a better depth $ bonus. Don't worry about pickups for the first 5 days. The first day upgrade choice is ALWAYS Drill Strength. Always find out WHY your round stopped and buy the appropriate upgrade (Fuel or Depth) depending on which one popped. You HAVE to get all trophies if you want a chance at the Big Boat. Never buy the mole unless you can upgrade it to level 2. ALWAYS leave cash for the next round, never "spend it all".
I think this $300,000 Hard Trophy just taught me the science behind upgrades.
Feb. 15, 2014
The only part I don't get is why this has a Mochi games highschore table and not a Kongregate API highscore table.
Jan. 21, 2014
It's good, but the sound is really lacking in this one in that it doesn't seem to match the speed of the vehicle and takes away from the graphical intensity. It looks like I'm going fast, but it sounds like I'm in a tiny cartoon flying saucer.
Developer Reply
whoops, i've added music now
Can't believe this doesn't have Kong achievements..
It's a good start, but it lacks overall speed both in text and climb. Even when you find out that the wisps are "spendable", you're already patience tested from watching your character climb.
This is made pre-Unity. Impressive.
Nov. 16, 2013
Super Effective! 0 Damange - Not Effective! Full damage.
Nov. 13, 2013
Super Monkey 2: Waste time or Waste money. I know it's a free game, but when you have to spend money to purchase ENJOYMENT, not good.
Oct. 08, 2013
As short as this game is, your writing is effective as always. For the short time that I've played, I did react to the AI's plea for me to stay.
Oct. 07, 2013
Nice. It feels like Sanitarium.
Sep. 24, 2013
Very Nice. Where do I know the music from in that Worm level?
Sep. 05, 2013
I think where the game gets really smart and interesting is when the teleportation gets introduced. For novice gamers, I don't think that the teleportation mechanic would be so self explanatory as things in this game that are in a shade of gray are to be ignored, the teleport "stamp" is set to that grayish vocabulary. Great game, good work. No autosave, so it has to be played all the way through in one sitting.
thank you for this comment PixelSoup!
Feb. 28, 2013
I thought that the person sleeping was the man who is walking the house, and that, in the end, he would awaken. No disappointments here -- I really, really loved this. Thank you.
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