Completely aweful game and don't hate on me because I have my reasons and the only reason I am commenting is because I want the next game to work upon feedback. It is extremely hard to start until you actually KNOW what you are doing. About 7 times I've died on my first battle because I didn't know what I was doing at all. The amount of people in a caravan should be presented AND they should have a difficulty incline instead of just "Hardcore" difficulty and no incline/decline. Also there should be an addition in the Economy tab that highlights good things (Things you can benefit from in profits) in green and bad things (Things you will loose profit in) in red. Also an auto-route option because it gets hard to always have to look at the map and use the measurer because one time while I was doing this I completely missed Drushlak and was owned by bandits because they are hard. + if you agree and - if you don't want the next game to be better because of feedback.
@Darkshendi There is a system SORT of like that. If you click on a character's name below the inventory in the interface, you will see options. You can click lock and that character will always appear IF he/she is online, on the same server, and in the same instance. + to see!
"He has a special suit!" *assassin appears from invisibilty* "Why thank you..." *walks a bit, posing every now and then, and with the guards distracted, runs through the grate.* "DAMNIT, ROOKIE!" "Sorry sir." "Ah well. Let's just walk around a bit."
@Scram I actually think it's because people like to feel that they accomplished something. I know that I am going to get the achievments because I want to be known as one of those people who got it.
@ Take45whom: I agree with you. I suppose that the only reason you got a - is because people don't like braggers, or negative thinkers. No, negative thinkers are not bad, they are good, as they provide feedback for the creator to advise on other games. Bravo, Take.
I think it's perfect, TheFinalChapters, but I think I could find two more things that would be good. Like LolAndBeer said, Score into Money, upgrades, and second: A storyline. Of course, that last one, I can possibly bite with not adding. The good thing about not adding a prolouge or main or epilouge is that it leaves the player to actually think about it. Am I a space warrior, warding off an invasion of rectangle bosses? Am I a mercenary, coming upon a race of rectangle bosses? It's good to leave the ending open.
Considering that both of you have different profiles... I checked them, and Supersnail200 has WAY more experiance programming then you. I find his games better then your game. Yes, you only have one game. Because this isn't a game. It doesn't even deserve to be on Kongregate. YOU are nothing but a joke. A sick joke that never obtained it's punchline.
HAHAHA That is not an interaction, that is a result. The movement of the eyes is following the mouse, which is heading to the Flag this Game button. Which most players shall use. ALL GAMES MUST HAVE AN INTERACTION. NOT A RESULT. QUIT LOOPHOLING.
Code: Arnold the 3rd,Insert Your Name Here,0,328476,2,2,13,1,6,1,5,Sharon,12,73
Yes. Arnold the 3rd had no creator.
As a child, he was known for playing the piano.
As a teenager, he suffered from Xenoglossophobia.
He eventually dropped out of highschool.
Soon after, he bought a swimming pool.
He later married a slug named Sharon.
Together, they had 12 kids.
He died at the age of 73.
The only problem I had was that it would let me buy destinations I couldn't reach. I might be an ok game player, but I can't focus on more then at least three different things. That was one of those things I couldn't keep track of. 3/5, the potential to be a good game.