Also, when exploring the museum, you need to check EVERYTHING, quite literally lol. If nothing happens, it's because you've missed something. I already had all the clues for my play through, but I still needed to check something that wasn't relevant to proceed.
For everyone complaining that you get the question wrong even if it's 'right', please keep in mind that there is a TIMER. If the timer runs out, any answer you choose will be wrong. I agree it's sometimes too short, but it's not 'random', you just didn't answer fast enough. It's also why it doesn't seem to work at first (When thinking about the question) but does after (when you immediately choose an answer)
*buys some upgrades, get to 500 distance* Hey this isnt so bad
*reaches 270 height*
Meteors- time to die!
Overall a great improvement from my first play of this game- an easy way to stop people from falling backwards is to just put up a giant wall/ barrier at start
Lol, I see you found the meteor storm we added. We are trying to place emphasis on distance instead of height but a highly upgraded meteor shield should hold out... for a while ;). The backwards glitch is being caused by us 'cleaning up' the level as an optimization. Pretty much everything is randomly generated as you go. In any case, we are looking at a few solutions for the going back too much glitch. Thanks again for your feedback. :)
Good game, only recommendation is an upgrade system or a reason to play other than just seeing how far you can get lol. There are many launcher games and this one is unique (and I like it), but after a few minutes of watching your ship bounce around it kind of gets boring. To make this more interesting in the meantime, you could also make it so you could rotate your ship, if even i little, to make it a little more engaging as well as prevent people from going backwards (happened a few times for me).
Was thinking this was a april fools thing but that is next month lol...if this is really going to be a serious game i recommend waiting until you got the basics of the game down so we can do more than move/shoot so you dont get a bad rep
Interesting game, and a story would make it even more interesting! An upgrade system would also be nice. An element system could also add more to the game, as strategy would be a bigger role (eg. fire (red) beats grass (green)). Keep up the good work! Look forward to playing a more in- depth version!
What language is this (Money, DPS, and Multi are english, but are Clique and loja spanish?) also no way to tell how much upgrades cost and there's nothing to grab the players attention.
Interesting game, some cool concepts, but very short. The ability to control how high you jump (hold jump to jump higher, tap to jump lower) especially when it comes to the latch- on level
A little buggy and not very interesting; needs more to it, why are we in a castle? who are we? etc. also, the game is very beatable if you just stand in the corner and swing, or standing in genereal and presents little challenge (except for the melee bug)
Why is the last battle with the archer so hard? I know its the 'last battle' and all but the fast moving purple orbs with the blue orbs then the fire orbs make it way to much; try to ease off the purple a little (often it traps me, making it impossible to do anything but wait to die, especially if the blue is trying to kill me too); also a faster heart/ ability to make it go faster would be nice, as theres a lot of moments where i could have lived but the heart moves too slow. (also try to test the levels/ have someone else test it. If a game is way too hard to beat, especially if the only way to beat it is with super fast reflexes or memorizing every single orb on every level, people often dont want to play it, evermore so if completely the story requires beating every level)
Thanks for the tip! I only had about 5 days to get it through and nobody to really playtest the difficulty for me, so I apologize. After the GITD voting ends, I'll update the difficulty. Also, the Warrior will increase your speed and offer you a shield. After unlocking him, press the '1' key to switch to him. He'll help you in the Ranger's tight situations.
Also, a story would improve the game as well; at least something to let the player kinda know whats going on (eg. a lab experiment has failed, get the data and escape)
Lol, I see you found the meteor storm we added. We are trying to place emphasis on distance instead of height but a highly upgraded meteor shield should hold out... for a while ;). The backwards glitch is being caused by us 'cleaning up' the level as an optimization. Pretty much everything is randomly generated as you go. In any case, we are looking at a few solutions for the going back too much glitch. Thanks again for your feedback. :)