This was actually a good game after 30 minutes of playing. The game kind of start slow, and the upgrade shop might be a little bit confusing for some users. But after you figured all those out, I was hooked playing the game! The gameplay reminds me of those brick break games with a mix of space invader so it was a unique experience playing it. The three gamemodes offer a slightly different style and that made the game funner. I can't wait when the sequel will be published!
Good enough of a demo, but with improvements, the game can be a great game. I've suggested some things that you might want to read in the main forum thread but otherwise, keep up the good work!
It's a well made game. I love that no unnecessary background music was used, it makes it easier to concentrate on getting the Pels to not fall off. As one of the top comment has stated, you do feel like a machine after a while playing this game. 5/5!
Nice game with a good music! The hard badge wasn't really that hard to get. Try to stall as much time as you can when the huge asteroid appears by balancing it when you shoot and get shield if you're not equipped with any.
I just played the first Music Catch and this one is definitely still as soothing as the first one. For the hard badge, it's more on the luck side rather than a skill side. I've gotten 130x end combo at the end but only scored 4mill while also getting a 130x end combo and scoring 6mill. You just have to play, don't get hit by the reds and hopefully you'll reach that 5mill mark. :)
Game was really soothing, the music really helped me get the badges. Just get as much yellows as you can in the first half and in the last half, put your cursor back as much as possible and play it safe (get yellows when the coast is clear of reds).