The loot filter function isn't at all obvious - can't figure it out. Whether you have rings highlighted (red) or not (gray) they are still sold if they don't meat the minimum level requirements you specify. Would be nice if the functions of this feature were explained, had a ? help for explanation, or worked in a more obvious way
Great improvement with the latest update, scaling of attack is much more reasonable now, thanks! For a next round, it would be awesome if you could improve the map feature! Maybe a sort, filter (show only food, wood, etc), and at very least a "create map of level X" - so you can create maps below your current world map level. If someone screws up, especially with Prestige'ing their items, they could get stuck on maps they can't complete at all! This way they could make a lower map and go grind that for a bit. Also - the abandoning map feature if you start a map you can't finish - that'd be awful nice to see in and working! Great job on making the game better, it's really coming along nicely.
I love the improvement to block, but attack has fallen so far behind is slows down the game rather unnecessarily. At prestige 3 with about 10x more metal invested than wood into equipment, my block is more than twice my own damage. At level 14 hardly anything can kill my trimps, yet it takes me 10+ hits to kill even at the beginning of a level - by the end it's 20+. Perhaps a toggle-able way to make Berzerking Chimps - reduce block by % and increase attack based upon reduced block? That'd be fun :) My trimps wouldn't thank you, of course, but I would!
Great work, this reminds me of Harvest Moon games I enjoyed so much years ago :) One request though: it would be super, super nice if you could implement/support the online save feature, such as with Kongregate's system. I often play on completely different computers throughout the day and week, and I'd probably play the game again right now - but I'd have to start from scratch, which is no fun at all.
Really nice, but would really really love if you'd kill/change that literally painful effect you get for solving a puzzle. It really messes with the relaxation - have to look away or it hurts my head. Otherwise just a beautiful, creative game!
Minor typo: when you get the event "lottery after this commercial break..." coupons are spelled "Chief" instead of "Chef". I also found it silly difficult/rare to get the events where the Chef will sell you a recipe/ingredient for a ticket. I got 2 in a row when I had no tickets at all, then went like 50+ battles to get the event next. Great game, anyway ;)
As for the gameplay, I would be remiss if I didn't commend this as well. The story kept me playing, but the game play mechanics were superb. Out of the infinite ways to do this badly, from frustration to aimlessness, so much was done right! I felt it unfortunate that a few of the weapons weren't more useful, the skill decisions were irreversible, and it seemed like the new weapons stopped too soon - the last "stage" could have used that touch of extra variety.
But all I could criticize is together not worth even a fraction of a star deduction! If I could give it more than 5 stars, I would.
Thank you for the effect this has had on me, and I hope you go on to many wonderful things in gaming too!
I've never stopped to comment on a game, but I found this so great that I couldn't help but stop and say thank you for making this! It reminded me of why I fell in love with games in the first place - it took me back to Phantasy Star IV and Final Fantasy III!
I must say that I actually teared up at a few of the endings - especially the farewell at the end of Tessa, the beautiful fatalism-twist of the no-wish wish (which, by the way, I see no way to vote for - but I think it made the best grounding for a sequel). I enjoyed it so much I replayed until I got all the endings!
It's been...wow, 20 years since a game made me "feel" so much as this. Beautiful philosophy, the logical sensibility, fine crafted dialogue - the writer(s) have a real gift!
After playing it I think it's a great start, but it really needs all the dressings - upgrades, upgrade-based strategies, multiple tactics for victory...just not quite enough to it for my tastes. But I think it can grow into a really great game, I like the start. As to the low rankings others give it, bugs can be fixed - just plain bad games can't.