A shop would be nice, and maybe you could add a ammo trading feature, but only in mega dungeon or very hard. Co-op sound very nice, But I know its hard to implement, so take your time. maybe an arena mode where you are given 10 lifes, or something like that, put into a mega dungeon, or very hard, and have to duke it out, and every time you kill someone you get a upgrade? Props could be nice as well, because there a many times where i flung face first into like 5 turrets, and need something to hide behind. you could have the props be breakable, but also block stuff then break? If I get anymore Ideas il post them down here
Awesome! I'm always glad to hear the ideas of others. It seems like the Shop feature would add the most to the game at this point, so I plan on working on that mechanic next! I also plan to add destructible props to rooms (especially with turrets), to give the player some sort of cover from enemy turrets. I'll also be adding a few new upgrade types, a new power-up, and a new zombie type. (These will be in addition to many other smaller changes, I'll post the changes in Updates when I add them!) Thanks again for everything!
Very fun game! I love it when you take down a giant group of zombies easily using your large array of weapons, or when you have to think out a plan of action before jumping into the fray. Especially the turrets. easy 4/5 imo
Thank you so much for the kind words! I'm so glad you enjoy playing my game!! I plan on adding more features and to polish the game as well. (Which is especially motivating if I know people like the game!)
Some of the features I want to add next may take some work, so I'd like your opinion (if you don't mind) on what you would like to see added next!
Some of the features I'm planning on adding are: A "Shop" that generates somewhere in the maze where you can trade your Score for bonuses. I've been thinking about adding some sort of Multiplayer Co-op aspect with 2-4 players in an online lobby. And I've been thinking about implementing next is to completely change how the maze is generated, the graphics of the floor and walls, make generated rooms have props and more interesting layouts, and give the enemies path-finding to navigate.
Sorry for the long-winded response! And thank you again so much for your kind words :)
You are right. I didn't introduced the "fleeing" mechanic in the tutorial. Basically, you can flee a battle and come back to it. I'll be looking how to solve this. Thank you :)
Awesome! I'm always glad to hear the ideas of others. It seems like the Shop feature would add the most to the game at this point, so I plan on working on that mechanic next! I also plan to add destructible props to rooms (especially with turrets), to give the player some sort of cover from enemy turrets. I'll also be adding a few new upgrade types, a new power-up, and a new zombie type. (These will be in addition to many other smaller changes, I'll post the changes in Updates when I add them!) Thanks again for everything!