Quick sell tooltips are bugged. You can enable quick sell, which sets all the prices accordingly, but then revert and the visuals don't change (though the true price is given, I think).
Quick sell in general seems bugged, I got 50x my value of a regularly sold item on refresh.
I have no issues with loading times (mine are quite short), but VERY often when opening the game my entire browser (Chrome) decides to become unresponsive and crash. This happens probably half the time I open the game, and it really hinders my ability to play.
Good game, good mechanics, but deffinetly NOT relaxing, especially when you consider the subject matter of the song. Leaves me wondering the age of the dev to miss it, or whether English isn't their first language.
Am I the only one who hates the "beat" that happens after a few blocks are broken, and simply want to see what kind of melodies I can play with interacting with the balls? Seriously, you can get some seriously good music off of it, and the beat and stupid powerups that end the game faster only detract from the experience. Forget the snake add-on, expand the real game, dev, the melody one!
LOLMarket broke the game. just made enough profit to max out on the cheap gems, keep enough for later, and 100 100 insta progresses, with boosts.
But leave it in :D
Lack of edit, or no knowledge of one means I need to double post. The below comment is important because ultimate avoidance is impossible with this, everything is going at 80 fps.
Tukkun! Fix the damn mouse moving bug. you move the mouse and the fps limiter stops working, and you get an extra 20 or so fps! and its true fps, Its very obvious in the countdowns, then suddenly moving the mouse.
"Dyreath Mar. 28, 2010
I'm getting the same FPS jumps as PodX140. If I'm not doing anything, then it stays stable, but whenever I'm moving the mouse, it jumps to 70-80 or higher for a second, and it makes the avoidance game near impossible. I started noticing it when the "move mouse to claim" update happened"
Just bumping this for obvious reasons. Makes ultimate avoidance impossible! Thanks for looking into it in advance (i hope)
uh.. if it is limited, does the frame counter not show the true FPS? because im getting consistent 55 with frequent spikes of 64-70 when playing ultimate avoidance. Nothing else though, its strange
Edit: since it seems I can't edit, I'll double post. A total Fps limit would be bad though, its usefull in the stadium for bets and in the battle arena. Its just the arcade that suffers.
can we get a fps cap/limiter in here for certain sections? im running ultimate avoidence on BEST quality, and reaching 70fps. Its getting way too difficult.
And what are the things that you like/dislike the most?