On keyboard, sometimes the game doesn't seem to register me taking my finger off a direction, and my character keeps moving that direction till I press it again. It's making it impossible to play cause your character randomly stops listening to you and likely walks into a bullet :/
- Leveling up bonuses... ummm, I'm not sure about this actually. Depends on what gets done exactly. I would like to avoid the feeling of being forced to grind to finish the game that these bonuses might cause.
- Have the buildings look different :P
Hope I can help and won't discourage you or anything. I'd really like to see this to turn into something great.
Really liked the idea and presentation of the game ( LOVED the sprites!), though it needs a lot of polish to be great.
- Optimum Soulshrines usage: I find it clunky that to get the best... mileage out of a Soulshrine you have to wait till it's almost offscreen. Soulshrines should freeze the bar at 100% for the duration of them being on the screen so the time you click isn't a factor.
- The Dragon is just stupid. He comes out of nowhere and can ruin your perfectly decent run just like that.
- Would be nice to see how much money monsters will give below the icon.
- Visual character upgrades would be nice.
- Too much luck focused in general. It's not bad that the game requires some amounts of luck, but I think currently it relies on that too much. Things like the dragon or battle outcomes in general feel cheep and unfair. Battles should be more mathematical based, then luck based (trading blows, not random blows).
(cont.)
Really liked the game, except that one puzzle with the job girl. The solution was stupid, it brings you out of the game too much. Please don't ever make similar solutions in your future games. If you want to break the 4th wall then do it as a gag, or base the whole game around that. Don't do it as a necessity to get a good, climactic and not 4th wall breaking ending.
I'd like to have an alternate control scheme. Pressing space all the time isn't comfortable.
Would be nice is Z was "Confirm" and X was "Cancel", and the menus could be navigated by arrows.
Cool game, but I'd like it if it where longer, or had more to do.
You could add more stages. Some bonus stages, some random stages, maybe challenge stages...
I'd also like to see and endless sandbox mode, with circumstances changing randomly or at the players desire.
Great game, and a nice improvement over the last one. Loved the visual options, and the fact that you can see your hitbox.
In the future, you might want to add more variety to the music (it's great, but how long can you listen to the same 3 songs?).
I'd like to see a button that makes you go slower, but that may go against your design.
And you can work out better boss patterns I'm sure, Too often I feel that the boss is just shooting randomly, and not in a distinct pattern.
Still, 5 stars!
Blatant Advance Wars ripoff combined with cluttered gameplay and some annoying mechanics. Next time try to go more in your own direction.
However the coding looks solid, so 3/5.