Very buggy, monsters will leave the paths and walk across the grass. Melee is nearly impossible with higher level monsters without optimized skilling. Overall: nice ideas, but mediocre execution. And check the English text for errors!
New end boss HP are _much_ too high - impossible to beat. It is literally not possible to do enough damage, even with everything maxed out and a steady stream of arch angels.
Interesting concept, but not a very good implementation. It's much too hard to see where you are in relation to your surroundings, and a single mistake results in doing the whole level over again. Savepoints and a faster walking speed are needed, as well as some kind way of seeing if you're lined up with something you attempt to jump to.
Nice idea, but there has to be something done about the clones: they're much too unpredictable and unavoidable. It changes it from a game of skill to one of chance....