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Game comments and reviews
Mar. 04, 2008
This is a lot like 4 second frenzy. A bit better, since you can sort of see all of the games before you play them, but HORRIBLE in that I didn't even know I was playing at first.
Mar. 02, 2008
I did it for the lulz. ...I mean, the badges... Yeah, so what's the point of having waves? I thought more waves = longer level = worth it to put up oil rigs. One level has 10 waves, but lots of enemies per wave. So what's the point?
Mar. 01, 2008
Aiming reticle isn't visible enough. Half the time I don't know where I am shooting. Some of the enemies, like the circles coming out of the black pointy things too easily blend with the background, making it hard to see. The mechanics and game play are fine, though, so I give it a 3/5.
Feb. 27, 2008
Nice idea, but too luck based. Maybe if you had SOME control (ideally total) over your spinning, that would be much better.
Great little game. I recommend it to everyone.
2/5 Wayyyy too drawn-out. The "survival" levels were a laugh. The whole game is pathetically easy, but incredibly long and boring.
Feb. 26, 2008
200 seconds seems like a LONG time when you're playing this game. It's quite fun. Simple concept, well executed.
Feb. 25, 2008
If AI wasn't so bad, melee robots might actually stand a chance. Right now they spend more time trying to get to their target than actually fighting. Otherwise the game is great, though.
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