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Game comments and reviews
Mar. 08, 2012
How come upgrading the Inferno towers causes them to do LESS damage? I see no benefit from it. No range, no attack speed, no special damage, just less physical damage.
Developer Reply
Hi, when you upgrade this tower you get a huge ++ to the ability of burning the monster. Tower becomes only stronger.
Mar. 07, 2012
This game is literally worse than Hitler.
So I just beat a level with 7/15 lives remaining and didn't get a single skill point for it. How am I supposed to improve in order to advance or go back to get the remaining skill points without that nice boost?
Mar. 06, 2012
Did you know you don't actually tell people how to build towers until the SECOND level? Might want to change that.
Mar. 03, 2012
I never thought I'd find a puzzle game that was also a button masher, but sadly this is what this is. It's a creative concept, but sadly randomly mashing buttons will usually let you solve the puzzle faster than trying to think it through.
I don't like the error checking. It simply compares to the solution instead of actually checking to see if you just have numbers that are used repeatedly so you can figure out the solution on your own.
Feb. 27, 2012
Hah! In fact, if you get an old mission after resetting save data, the game just freezes at the mission screen.
Resetting save data does NOT reset mission progress, so you can't get that money a 2nd time. Very lame.
It just *ends* after killing the shark? No congratulations or anything? Wow. No ending, no different than the previous installments... just poor in general.
Feb. 23, 2012
This game is a boring grind.
Feb. 22, 2012
The voice acting got really annoying really fast.
Feb. 18, 2012
The level with the black dots was just brutal.
Feb. 16, 2012
How do I turn off the "HOW TO PLAY" between rounds? It gets REALLY annoying.
Feb. 07, 2012
The sound of constantly charging up your attacks just gets annoying as hell.
The music doesn't fit this game at all.
Feb. 03, 2012
Level 5 is total garbage that depends on luck.
Feb. 02, 2012
Needs a lot of work. The run abruptly ending when you hit something is weird. Should at least be some sort of explosion to let me know I am done.
The instructions to each level could use a bit of work. For example, the Robostilts level says to put a green at the beginning and a yellow at the end. Okay, but it doesn't tell you that the input will ONLY be red and blue. That's very important to know. I know this game is old and won't get updated now, but I figured "what the hell". Great game once you figure out what you have to do.
Feb. 01, 2012
Any way to change tower targeting? Once a mook gets by, my towers don't care about it anymore, they focus on the newer mooks instead of the ones closer to the exit.
Jan. 31, 2012
The creative levels sometimes take away the challenge, like the one with the animals sleeping.
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