Postmodestie's Comments

Game comments and reviews

10 Points

Nov. 15, 2016

5

Thoughts after the second try: it's a bit like minesweeper: simple but deep. Of course the main difference is the length: it seems like you can go on forever, hours, where minesweeper clocks in on seconds. Don't get fooled by my highscore: i did intentionally ruin the game to and it, so i could go to sleep. I fancy the suspicion that it gets harder with time, with ever smaller areas to work with, tougher numbers conig up, but that's a question for the developer: is it? And there's this chance element of minesweeper: do i get a 1, 2, or three? Sometimes there seems to be a pattern (like: 1 2 3 happens in succession), but it gets complicated when several numbers are generated in one move anyway. Still, i never played sudoku, or almost any numbers game, so i am just not qualified to place the game in the bigger scheme of puzzle games, but i m just fascinated with it. It meets my threshold of intrigue and sophistication paired with no-level entry.

Developer Reply

Thank you for playing. This game is endless, your goal is to score points. I was inspired by 2048 (https://gabrielecirulli.github.io/2048/)

Cloud 10

Nov. 13, 2016

0

39 sec on sec try

10 Aspects of Fear

Nov. 13, 2016

0

It get's you exicited, all right :)

10 Step Arena

Nov. 13, 2016

2

Interesting! One word about dev 101: using 'Z' as input is a tough choice, because many keyboard locales swap Z with Y (like German speaking computers).

Developer Reply

Oh thanks for telling me that I didn't know :)

Lost in Vegas

Nov. 13, 2016

2

As mentioned above: besides from the bizarre and nonsensical story, it's really too short. the first walkthrough was two clicks. I kinda liked it though...

Developer Reply

Thanks! As I said, I was really pressed for time. I'll try to make a similar game in the future ;)

10 Seconds

Nov. 13, 2016

0

quite fun indeed!

10 Points

Nov. 13, 2016

0

that's one clever game, once you get the hang of it. quite addictive i guess, and i'm not much for numbers...

I've just tested the automatic save state and it seems to work, which means, the game can be played as intended: as one long permagame. I didn't manage to implement a short text on meditation for each level, so the whole gain of leveling is the new rank and color, plus the ever growing flashing Tantien. Another thing that got axed was multiplayer, or at least a leaderboard, where the people are shown in the Dojo with their rank and color. So there are only random monks who show up meditate with you for a while.

Ten days in the woods

Nov. 13, 2016

0

Nice survival. As i've never played this genre it's definetly a good entry point - does not take too much time and is pretty self explanatory. ;) I like it!

The Final 10

Nov. 13, 2016

0

Pretty challenging, very sweet! On the dev side: great to use the default fullscreen mode of Unity3D, i should have done that too!

Scrollten

Nov. 13, 2016

2

pretty clever mechanic - It's really made to work with the wheel. good job!

wait a while (till it stops) and then hold focus again till it returns. We wanted to simulate how easily the mind can go off wandering...

10 Ingredients

Nov. 11, 2016

1

Nice idea, would love some shamanistic underpinning though ... Great Graphics, very polished game!

Serve The Lord

Dec. 17, 2012

0

Yeah, scope of LOTR ;) good execution!

Mission To Mars

May. 22, 2012

0

Well well, i just published a Mission to Mars 3D myself! :) But anyway: I like the idea of an impossible end. There might be not enough scope in todays games :D so: 1 star game, 5 star idea. Daring. P.S. in my game, which is a 4 level demo, you canยดt reach Mars either. Yet. :)