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Tyrant

Play Tyrant

May. 12, 2014

Rating: -5

For the "Get Your Kicks on Mission 66" achievement do you just need to complete the first 66 missions (only those titled "Mission X" nothing else), or am I missing something? I'm on mission 70 and haven't gotten the achievement, yet. I haven't done stuff like "Imperial Traitor I" and so on, which show up later on, after you've already completed an area. Not sure if this is a glitch, as I can't find a straightforward answer anywhere, or if I am just missing something obvious.

Help the Hero

Play Help the Hero

Jun. 28, 2012

Rating: 2

Waiting for both badges.

Amberial

Play Amberial

Jan. 22, 2012

Rating: 1

I wish there were an easy achievement just for beating the main levels. Otherwise, it was more fun to play than I thought it would be. Except for the Tower of Glory. Pretty much just ruined it for me.

Smoking Kills

Play Smoking Kills

Jan. 16, 2012

Rating: 3

I didn't have any problem with the badge registering, and I reloaded the game once while playing and visited the equipment room multiple times. I just had to wait until I beat the game before it gave it to me. As for the bonus mission: You need to find a playing card in each scene and shoot it. At the end, click on the pile of cards in the trophy room, after completing the "mission" click continue out of the trophy room and you should get the badge.

Grey

Play Grey

Jan. 10, 2012

Rating: 3

Didn't really feel like playing the game, but I've left this game on in the background for several hours, because the music is so relaxing.

Snail Bob 2

Play Snail Bob 2

Jan. 10, 2012

Rating: 3

Completing 25 levels should be an easy badge.

Wonderputt

Play Wonderputt

Jan. 08, 2012

Rating: 2

I like the art, but the perspective makes it completely pointless as a golf game, since you can't figure out the geometry of the shot (which is the point of a golf game).

ClueSweeper

Play ClueSweeper

Jan. 03, 2012

Rating: 1

I wish this game were more difficult.

William and Sly 2

Play William and Sly 2

Dec. 31, 2011

Rating: 23

I was starting to think to myself, "Man, I wish I had the ability to jump higher, already. It's going to be annoying to try and remember all the spots I'm going to have to go back to and use it." Then I ended up getting the flying "upgrade" pretty near the beginning, so I only had to back-track a little. After I had collected a good portion of the mushrooms and journal pieces, I was thinking, "Great, this game is going to be totally obnoxious and make me spend forever looking for the last random piece that I missed." Then right after that, I got the "sparkly upgrade." What I'm trying to say is, well placed/timed upgrades, that made this game more enjoyable and a lot less tedious.

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