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Potegaman's Comments

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Mr. Goldfish

Play Mr. Goldfish

Apr. 17, 2012

Rating: -2

What happened to oil drops from beta versions? It feels kinda empty without them. It also makes the game a lot easier - before I could barely get over 12k, now I got 15k on my 3rd try. Still, it's a 5/5 from me (I may be biased since I spent a lot of hours testing this game), but I really miss the oil drops.

Developer response from Abigayl

The game somehow got corrupted after I uploaded it... am trying to figure out what the heck happened... EDIT: Got the oil working again...

Next, Please!

Play Next, Please!

Mar. 16, 2012

Rating: 1

@Dean647: I felt the same at first. But then I realized that each extra second gives you exactly 19 points, so you can always calculate what your personal best time was. By the way, my 87400 score is 100% legit, try to beat it if you can... one guy already did. (Current No.1 92k score is obviously fake - the guy had 129 creatures alive before his score was deleted.)

Next, Please!

Play Next, Please!

Mar. 16, 2012

Rating: 11

So far I've found six levels where it's possible to save more creatures than needed for 3 stars. These levels are 3, 6, 16, 18, 20 and 23. Getting all 3 stars with the minimum required creatures saved will give you a total of 87 creatures saved. This way you can get at least 95 (one extra creature per level, except level 18 which can give you a +3).

Next, Please!

Play Next, Please!

Mar. 15, 2012

Rating: 1

It's possible to beat level 18 without any stones. If you jump on the edges, the spikes won't hurt you.

Stencyl 2.0 Mini Tutorial: Tweens

Play Stencyl 2.0 Mini Tutorial: Tweens

Mar. 10, 2012

Rating: 1

@L_DeathNote: You could make mutiple animations with the same image(s), just different collision shapes (and maybe different scaling). Then when you use tweens to change scale, you could use "switch animation" block to change the actor's collision bounds. It would be a poor solution, you'd have to make each animation/collision shape manually and thus only have a limited number of presets, instead of collision bounds changing automatically to match actor's current size. But in some cases that may be enough.

Developer response from Abigayl

Aye, tis a solution that I have used before, but as you said, it's rather inelegant :(

Just Another Shadow

Play Just Another Shadow

Feb. 14, 2012

Rating: 0

Absolutely brilliant (5/5, of course). I've beaten normal and hard modes, but I think night and impossible are just stupid - you can't see where the saws are. After voting is over, you should include "easy" mode (unlocked after beating normal mode) where there aren't any shadows and you can see the whole level clearly. It would be interesting to experience these levels "normally" and also as a training for time trials in other modes.

Developer response from DrYoshiyahu

I like that idea, I'll think about it.

Stencyl Tutorial 5: Music, Powerups, & More

Play Stencyl Tutorial 5: Music, Powerups, & More

Feb. 03, 2012

Rating: 0

I agree that our solutions are basically the same (making 4 invisible lines around the edges). I just wanted to show that it's possible to achieve this without using behaviors at all. Making actors die when they collide with terrain would also be using behaviors. Anyway, great tutorial, as always.

Developer response from Abigayl

Ah, didn't realize that would be a behavior-less method... will have to look into it more.

Stencyl Tutorial 5: Music, Powerups, & More

Play Stencyl Tutorial 5: Music, Powerups, & More

Feb. 02, 2012

Rating: 0

It looks like it's possible after all. Playing with terrain some more, I came to believe that it's considered a member of "tiles" collision group. So if you disable collisions between enemies/bullets and tiles, they go through terrain, while it still blocks your player (if you leave collision between player and tiles on).

Developer response from Abigayl

Or have bullets/enemies die upon collision too ;). The idea doesn't seem much different than using the thin actors to wall the edges. Still, it's nice to have alternatives. Thanks :)

Stencyl Tutorial 5: Music, Powerups, & More

Play Stencyl Tutorial 5: Music, Powerups, & More

Feb. 02, 2012

Rating: 0

Nevermind my previous post. Terrain would also prevent the enemies and bullets from leaving screen.

Stencyl Tutorial 5: Music, Powerups, & More

Play Stencyl Tutorial 5: Music, Powerups, & More

Feb. 02, 2012

Rating: 0

Another simple trick for edge detection is usign terrain in scene editor. Just make 4 "lines" (terrain boxes with 1 pixel width/heigth), one for each edge. I tried it and it works perfectly. It's just a little tricky, because you have to "pixel hunt" with your cursor. But it shows the current location of your cursor in the lower right part of the screen, so it's not that hard.

[Visible] III

Play [Visible] III

Feb. 16, 2011

Rating: 2

Gauntlet 1st try: 22 minutes and 80 deaths Two hours (and a lot of tries) later: 2:40 and 0 deaths Interesting how easy Gauntlet becomes once you beat it a couple of times.

Love

Play Love

Dec. 11, 2010

Rating: 5

After reading all those comments about how this game promotes polygamy and orgies, I realized that Love was released on December 1st (World AIDS Day). I wonder if that's intentional.

Epsilon

Play Epsilon

May. 08, 2010

Rating: -1

Module 1 Time: 22.159 (all-time 1st Place at the moment).

Multitask

Play Multitask

Apr. 25, 2010

Rating: -1

Check out my video: "Multitask 454 seconds - playing solo (with hands shown)" http://www.youtube.com/watch?v=ySvZ4F_eRt0

Multitask

Play Multitask

Apr. 21, 2010

Rating: -1

Just got 448, No.1 for this week. The game becomes really insane at 400 seconds.

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