Another thing: In some levels, like the UFO stage, you can go backwards and fall out of bounds. You can free fall for as long as you'd like, maybe do some sick flips. I doubt this was intentional, so I'd suggest either putting a kill plane underneath all levels, or put a wall to block me from doing that in the first place.
4th tutorial level, I've already found that you can use checkpoints to repeatedly murder your guy. Turns out it's set to put your guy at the angle which you hit the checkpoint. Have him touch the checkpoint upside down, and you're good to go! (This makes checkpoints a little less useful, however. I'd suggest having the checkpoints setting up the guy upright when resuming from one.)
Among other things, this game is a little disappointing once you realize the Ada in this game lacks the sleeping from the other games, and I was hoping to use more of Ada's bluffs from Dregg Me to Hell. I'm also not certain if Ada's like this in her other appearances, feared and torments "sheep" (gonna play Invidia Games to check). As for the rest of the game, the idea of 3D with the lack of tiles you can walk on is interesting, though it can lead to getting stuck on unchecked collision spots (cursed staff). It would've also been nice to talk to NPCs from the north and south. Anyway, I digress. Just felt a bit off from the other games.
At the crime scene, I got stuck on the table with the cane and it seems I wasn't the only one that happened to. I'd recommend playtesting a little more if you're going to use this new style in the future. We'd rather not get stuck on things.
The other sins still aren't added? You could have Pride be... something (probably some tournament you win as an event), and Lust could relate to a new event with a lover. The game's been out for 10 months now, so it should get an update.
When the first bridge crumbles, you can double jump then air attack to get to the cliff Vadheer stood on. This is a pretty useful skip if you're getting the Speed Demon achievement.
I just saw that this game won 2nd place in the December Contest. Congrats! (Though if anti-bronies weren't downvoting this, I think it would've got 1st.) Again, this is a great game. Can't wait until I get to the end of it.
I discovered a neat trick, probably a glitch. Run in one direction, turn, then immediately turn again. You'll be launched in that direction faster than you can sprint.
Though one thing I didn't like that I just remembered: the bloatsprites are just as annoying as the parasprites in that episode, and it's not easy to take out the hive with all the little bugs flying around and spitting acid or poison at you.
This is a pretty nice game. I enjoy MLP, but not as big of a fan as ones you might find around the wiki. The controls took a while to get used to, and the fact that it's a quadrupedal character (a pony) makes for pretty interesting mechanics. One thing I don't like is my crowbar went invisible, though. Otherwise, 4/5!
For some reason, my Baal Slayer keeps resetting some parts when I save online. Note that I have maximum lvl saving at 80%. Why is this happening, and how do I prevent it?
Another thing missing from the monster stats: How much divinity do I get per second or per kill? It would be nice to see how fast I'm gaining divinity.