bug: i have a set up slowly feeding steel to an outpost. it's not connected to any warehouse. if i reload the game all the steel in the outpost will have been shunted to the warehouse storage
it might be nice to "connect" buildings so if a building runs off of the other buildings resource. so u could connect wood cutter to a charcoal pile. and the price to upgrade would reflect the price of upgrading all of them so the main building (in this case the charcoal pile) runs at 100% basically making them function as one building. even maybe collecting to completed resource from any of the buildings
building need upgrades. like u can build in a recycling plant on the glass factory to reduce sand upkeep. or maybe like a research thing so u could research "supplemental wind turbines" that would make every building produce some power and lots of other stuff like that. floating wind farms and other stuff. other then that i like almost everything except... ur building that performs wireless power transfer is build entirely out of non conductive materials?
Nope! There will be other gold sources in the future, but in return there will be much other stuff to buy as well, so gold will always be a precious resource. It's difficult to balance, but I think it's better stay a bit on the side of gold not being that easily available, since it makes it feel so much more better when you save enough to buy something with it. The other side would be gold being a bit too easy to gain, so it wouldn't feel like something that special anymore.
would be nice if it showed the actual gem drop percentages (after factoring in the upgrade). i.e. gem drop chance if 2% and we have a 500% boost through upgrades. then it's actually a 10% chance.
i have small problem, projectiles here are real game objects with collisions :) and i need this info to calculate damage\destroy ship\get reward :D
I may think of adding feature to pause game when idle(no actions at all) 120+ seconds and add reward bonus(%) for some seconds like i did in v.1.08 with offline bonus
I agree!