"In old country, heretics chase you."
Any game with a Yakov Smirnoff reference is 10 out of 10, will recommend to a friend. (Though I only gave it 4 out of 5 because, you know, so many spelling/grammar errors.)
4-Star rating midway through, upgraded to 5-star for putting the "ask" in the clickable endscreen instead of scroll credits. As far as gameplay, I like the moose and squirrel mechanics, even with the back and forth circling; it's no worse than having to put the sunglass tool on then dip, then the horizonal stripe tool on, then dip, then the verticle stripe tool on, then dip, then remove the verticle stripe tool, then dip, then remove the horizontal stripe tool, then dip, then put the hat tool on, then dip, then remove the hat tool and the sunglasses tool. :)
It would help speed up and smooth out the game if the dialogue was grouped together more so that you didn't have to click so many times to get through a scene. Really cute concept, but the game should play faster than it does.
Game wouldn't load and popped up error message. "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
I'm trying to play it through FF, but all I get is a white screen after the commercial ends. I know Unity doesn't work on Chrome, but I thought FF would run the game.
The game play is actually more fun than I anticipated, but the cut scenes with the old D&D box set module styling really scores for me and makes me want to keep opening new adventures. Nice work, Devs!
Thanks!